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§ Private Profile · 900 Congress Ave Suite L150 Austin, TX 78701, USA
interactive video models
Lucid has raised $92.9M across 8 funding rounds.
Key people at Lucid.
Lucid was founded in 2024 by Rami Seid (Co-Founder) and Alberto Hojel (Founder).
Lucid has raised $92.9M in total across 8 funding rounds.
We are building universe simulations powered by interactive video models.
We train video models that simulate hyper-realistic environments with immersive control, replacing hard-coded game or physics engines with dynamic neural networks.
We built the fastest action-conditioned diffusion video model (running at 20+fps on a 4090 gaming gpu) to simulate minecraft. It is 5x faster than other minecraft World Models and was trained with 100x less resources. Our unique insight was relying on aggressive compression in our tokenizer (128x versus the traditional 8x), and because attention scales quadratically with # of tokens our model can run blindingly faster.
Now we’re training a hyper realistic world model!
Lucid has raised $92.9M across 8 funding rounds. Most recently, it raised $500K Seed in March 2025.
| Date | Round | Lead Investors | Other Investors | Status |
|---|---|---|---|---|
| Mar 1, 2025 | $500K Seed | — | Y Combinator, Hanno Renner, Johannes Reck, Rolf Schrömgens | Announced |
| Apr 10, 2017 | $60M Series B | North Bridge Growth Equity | — | Announced |
| May 16, 2016 | $1.5M Seed | — | Loic LE Meur, Obvious Ventures, True Ventures | Announced |
| Mar 1, 2016 | $4M Seed | — | Tsvc Capital | Announced |
| May 7, 2015 | $14.2M Series B | — | Autodesk, Formation 8, BEN Sampson, Zetta Venture Partners | Announced |
| Jun 16, 2014 | $8.2M Series B | JIM KIM | Mark Gorenberg | Announced |
| Nov 1, 2011 | $3M Series A | JON Kaiden, Chris Schultz | Baleon Capital | Announced |
| Jan 21, 2010 | $1.5M Series A | DRY Creek Ventures | — | Announced |
Lucid was founded in 2024 by Rami Seid (Co-Founder) and Alberto Hojel (Founder).
Lucid has raised $92.9M in total across 8 funding rounds.
Lucid's investors include Y Combinator, Hanno Renner, Johannes Reck, Rolf Schrömgens, North Bridge Growth Equity, Loic Le Meur, Obvious Ventures, True Ventures, TSVC Capital, Autodesk, Formation 8, Ben Sampson.
Lucid is a startup building interactive video models that power generative universe simulations capable of creating hyper-realistic, real-time interactive environments. Unlike traditional game engines that rely on hard-coded physics, Lucid’s models learn to simulate reality from pixels, enabling applications such as training robots in simulated imaginations and creating unbounded gaming experiences. Their technology compresses complex video data into efficient latent representations, allowing real-time inference on consumer-grade hardware. This innovation addresses the slow, expensive, and constrained nature of modern game development and the limitations of current robotics simulators that struggle with the Sim2Real gap[1][2].
Lucid serves developers, researchers, and industries interested in advanced simulation, robotics training, and immersive gaming. By replacing hand-coded physics with data-driven generative models, Lucid solves the problem of creating scalable, realistic simulations that generalize better to real-world scenarios. Their growth momentum is marked by breakthroughs in training the fastest world model to simulate Minecraft end-to-end at over 20 frames per second on a gaming GPU, and ongoing efforts to expand their models to real-world video data for a general-purpose universe simulator[1][2].
Lucid was founded by Alberto and Rami, who brought expertise in machine learning and simulation. The idea emerged from the challenge of making video models efficient enough for real-time interactive use on standard hardware. Inspired by prior work on compressed world models (such as a Pokémon World Model), they developed Lucid-V1, a highly compressed latent space model that can simulate complex environments like Minecraft with minimal computational resources. Early traction included successfully training a neural network on 200 hours of gameplay data to generate real-time pixel-level simulations, demonstrating the feasibility and power of their approach[1][2].
Lucid rides the wave of AI-driven generative modeling and simulation technology that is transforming gaming, robotics, and virtual environments. The timing is critical as traditional simulation methods hit scalability and realism limits, while AI advances enable learned models that better capture complex dynamics from real data. Market forces such as the growing demand for immersive gaming, autonomous robotics training, and virtual testing environments favor Lucid’s approach. By providing a scalable, efficient alternative to hand-coded simulators, Lucid influences the broader ecosystem by pushing forward the integration of machine learning with interactive simulation, potentially reshaping how virtual worlds and AI training environments are built[1][2].
Lucid is poised to expand its impact by extending its models beyond synthetic games like Minecraft to real-world video data, aiming to create a versatile universe simulator. Future trends shaping their journey include advances in AI model compression, real-time inference, and the increasing need for realistic simulations in robotics and gaming. As their technology matures, Lucid could become a foundational platform for training AI agents, developing next-generation games, and enabling new forms of immersive interaction. Their influence may grow as industries seek more scalable, data-driven simulation tools that overcome the limitations of traditional engines, making Lucid a key player in the future of interactive video modeling and simulation[1][2].
Key people at Lucid.