Supersocial
Supersocial is a technology company.
Financial History
Supersocial has raised $5.0M across 1 funding round.
Frequently Asked Questions
How much funding has Supersocial raised?
Supersocial has raised $5.0M in total across 1 funding round.
Supersocial is a technology company.
Supersocial has raised $5.0M across 1 funding round.
Supersocial has raised $5.0M in total across 1 funding round.
Supersocial has raised $5.0M in total across 1 funding round.
Supersocial's investors include Dreamcraft, Gutter Capital, Pareto Holdings, Polychain Capital, REMUS Capital, Slow Ventures, Smash Capital, Baron Davis, Ben Holmes, Christian Legene, Griffin Johnson, Gustavo Pessoa.
Supersocial is a technology company specializing in the development, publishing, and operation of premium virtual worlds and immersive experiences primarily on Roblox, with some presence on Fortnite. It creates engaging games and brand worlds that blend social play, marketing, and entertainment for next-gen digital communities, serving brands, gamers (especially Gen Z), and partners like Bandai Namco, Universal Music Group, and Gucci.[1][2][4][5] The company solves the challenge of bridging virtual commerce and real-world engagement by building branded metaverse experiences that drive user interaction, sales, and loyalty in platforms like Roblox, where Gen Z discovers and buys from brands they encounter virtually.[3][4] With $7.1M in total funding (including a recent $5.2M round) and headquarters in New Albany, Ohio, Supersocial demonstrates strong growth momentum through high-profile partnerships and press coverage in outlets like Forbes, VentureBeat, and GamesBeat.[3][4]
Supersocial emerged as a Roblox-focused innovator, combining native platform expertise with creative design to redefine social play in the metaverse. Led by CEO Yon Raz-Fridman (also referenced as Yonatan Raz-Fridman in interviews), Chief Business Officer Jenn Mancini, and Chief Financial Officer Pedro Romi, the remote-based team in Ohio includes specialists like Art Director Evelyn Lai, Technical Director Andi Muhaxheri, and Principal Gameplay Engineer Joshua Tanner.[2] The idea took shape around pushing boundaries in immersive worlds, with early traction from branded collaborations—such as launching Pac-Man Simulator with Bandai Namco, Beat Galaxy with Universal Music Group, and Modelverse with Heidi Klum—which propelled its visibility and positioned it as a metaverse leader.[3][4] Pivotal moments include partnerships with Gucci, Walmart, and Chuck E. Cheese, humanizing its rise through a blend of gaming passion and business savvy.[4]
Supersocial stands out in the crowded Roblox ecosystem through these key strengths:
Supersocial rides the metaverse and Roblox boom, capitalizing on Gen Z's shift to virtual economies where 3D experiences drive brand discovery and sales—trends amplified by Roblox's massive user base and tools like generative AI for materials and coding.[4] Timing is ideal amid "metaverse wars" and Fortnite's adult appeal, as market forces like virtual commerce (e.g., NARS' 360 approach) favor agile developers bridging digital play to IRL revenue.[3][4] It influences the ecosystem by enabling brands to enter the "3D internet," fostering startup-like innovation in gaming and marketing while contributing to Ohio's tech scene via OhioX membership.[1]
Supersocial is poised for explosive growth by dominating Roblox's branded experiences amid rising metaverse adoption and AI enhancements. Expect deeper integrations with emerging platforms, more IRL-virtual sales pipelines, and expansions beyond Roblox/Fortnite as Gen Z shapes commerce. Its influence could evolve into a full-stack metaverse agency, powering the next wave of social gaming—echoing its core mission to create joy in digital worlds that redefine play and connection.[2][4]
Supersocial has raised $5.0M across 1 funding round. Most recently, it raised $5.0M Seed in September 2021.
| Date | Round | Lead Investors | Other Investors |
|---|---|---|---|
| Sep 1, 2021 | $5.0M Seed | Dreamcraft, Gutter Capital, Pareto Holdings, Polychain Capital, REMUS Capital, Slow Ventures, Smash Capital, Baron Davis, Ben Holmes, Christian Legene, Griffin Johnson, Gustavo Pessoa, Jesper Vesten Drescher, John Makinson, Marc Benioff, Morten E. Wulff, Rich Riley |