
StatusPro
StatusPro is a technology company.
Financial History
StatusPro has raised $25.0M across 2 funding rounds.
Frequently Asked Questions
How much funding has StatusPro raised?
StatusPro has raised $25.0M in total across 2 funding rounds.

StatusPro is a technology company.
StatusPro has raised $25.0M across 2 funding rounds.
StatusPro has raised $25.0M in total across 2 funding rounds.
StatusPro has raised $25.0M in total across 2 funding rounds.
StatusPro's investors include Alumni Ventures, Bryant Stibel, M.G. Siegler, GV, KB Partners, Thirty Five Ventures, TitletownTech, TQ Ventures, Kevin Hart, LeBron James, MG Siegler, Odell Beckham Jr..
StatusPro is a sports technology company founded in 2020 that develops virtual reality (VR) and extended reality (XR) products for training, gaming, and fan engagement in professional sports, particularly football.[1][2][3][4] It offers immersive solutions like NFL Pro Era, the NFL's only officially licensed VR game, and training platforms using real-time player data for holographic simulations, serving athletes, coaches, NFL/NCAA teams (e.g., Baltimore Ravens), and fans.[1][3][4] The company has raised $25.2M in funding, achieved Series A stage, and earned recognition as one of Fast Company's Most Innovative Companies in Sports for 2025, with strong growth via pilots, AI integrations, and live-service game updates.[1][2][3][4]
StatusPro was founded in 2020 by former NFL players Andrew Hawkins and Troy Jones, leveraging their athlete insights to create VR tools initially for training.[1][3][4] Originally known as ByteCubed Labs, it emerged from the need for immersive, impact-free practice simulations using NFL data, evolving into gaming with the 2022 launch of NFL Pro Era.[1] Early traction included adoption by NFL and NCAA teams, with former athletes as investors and nearly half of its US employees being ex-pros; the minority-owned firm is headquartered in Miami, FL (with Irvine, CA ties).[1][3]
StatusPro rides the XR and AI convergence in sports tech, capitalizing on VR headset adoption (e.g., Meta Quest) and demand for data-driven immersion amid rising esports and fan personalization.[1][4] Timing aligns with post-2022 NFL VR licensing boom and 2024-2025 AI sports models, fueled by market forces like $6B+ sports tech investments and remote training needs post-COVID.[2][3] It influences the ecosystem by setting standards for athlete training (NCAA/NFL adoption) and fan experiences, bridging pros, gamers, and broadcasters like ESPN, while pioneering sports-specific AI.[1][4]
StatusPro's momentum—fueled by NFL Pro Era updates, AI launches, and 2025 awards—positions it for expansion into more leagues, global fan engagement, and enterprise training tools.[1][4] Trends like generative AI for real-time analysis and metaverse sports will amplify growth, potentially scaling revenue beyond $6M via live-services and pilots.[2][3] Its athlete roots ensure evolving influence as the go-to for "first-person sports," redefining competitive edges from field to headset.[4]
StatusPro has raised $25.0M across 2 funding rounds. Most recently, it raised $20.0M Series A in February 2024.
| Date | Round | Lead Investors | Other Investors |
|---|---|---|---|
| Feb 1, 2024 | $20.0M Series A | Alumni Ventures, Bryant Stibel, M.G. Siegler, GV, KB Partners, Thirty Five Ventures, TitletownTech, TQ Ventures, Kevin Hart, LeBron James, MG Siegler, Odell Beckham Jr., Steve Stoute, Will Szczerbiak | |
| Aug 1, 2021 | $5.0M Seed | Bettor Capital, Bling Capital, Jenny Fielding, Scott Hartley, KB Partners, Nyca Partners, RRE Ventures, Thirty Five Ventures, TitletownTech, TQ Ventures, Ethan Austin, Hari Lakshmanan, John Ives, Kevin Hart, Odell Beckham Jr., Steve Stoute |