Sidequest
Sidequest is a technology company.
Financial History
Sidequest has raised $12.0M across 1 funding round.
Frequently Asked Questions
How much funding has Sidequest raised?
Sidequest has raised $12.0M in total across 1 funding round.
Sidequest is a technology company.
Sidequest has raised $12.0M across 1 funding round.
Sidequest has raised $12.0M in total across 1 funding round.
Sidequest has raised $12.0M in total across 1 funding round.
Sidequest's investors include Edge VC, Fabric Ventures, First Round Capital, Floodgate, M.G. Siegler, GV, Klossy, KRM Interests LLC, Next Play Ventures, Night Capital, Pareto Holdings, Point72 Ventures.
SideQuest is a VR content platform that enables users to discover and sideload apps, games, and experiences not yet available on official stores like the Oculus Store, primarily for standalone VR headsets such as Oculus Quest.[2][5] It serves VR gamers seeking expanded content and developers needing a space to test, promote, and build communities around their creations, solving the problem of limited official storefront availability by offering a safe, free sideloading hub.[1][2][4] Founded in 2018, the company has raised $15.7M in funding, including a $12M round, and operates as an incubator/accelerator-stage firm with under 25 employees, headquartered in locations including Delaware, US, and London, UK, demonstrating steady growth in the VR ecosystem.[1][2]
SideQuest emerged in 2018 amid the launch of Oculus Quest, the first truly standalone VR headset, creating demand for unofficial content distribution beyond Meta's (formerly Oculus) walled garden.[1][2][5] Founders, not explicitly named in available data, built it as a free platform to bridge this gap, initially focusing on safe sideloading for Quest users while providing developers a proving ground to validate apps and kickstart communities.[2][4] Early traction came from its role in expanding Quest capabilities, positioning it as a key enabler in VR's consumer shift, with pivotal growth through developer adoption and community events over six years.[5]
SideQuest rides the wave of standalone VR adoption, accelerated by devices like Quest 2/3 and emerging competitors, where market forces favor open ecosystems amid Meta's store dominance.[1][2][5] Its timing aligns with VR's maturation—post-2018 Quest launch—enabling mass-market access to indie content that drives hardware retention and developer diversity, countering centralized platforms.[2][4] By democratizing content distribution, it influences the ecosystem like Android did for mobile, boosting innovation, community nights, and esports-adjacent experiences while competing with entities like Sony Interactive Entertainment and Web3 platforms like Blast.[1][5]
SideQuest is poised to capitalize on VR/AR's next phase, including Apple Vision Pro integration and AI-enhanced experiences, potentially expanding to cross-platform sideloading and monetization tools amid rising standalone headset shipments.[2][5] Trends like metaverse fragmentation and developer exodus from big tech stores will amplify its role as an indie hub, with influence evolving toward a full-fledged VR app marketplace or acquisition target. As the go-to for untapped Quest content, it remains essential for unlocking VR's entertainment potential.[1][4]
Sidequest has raised $12.0M across 1 funding round. Most recently, it raised $12.0M Series A in October 2022.
| Date | Round | Lead Investors | Other Investors |
|---|---|---|---|
| Oct 1, 2022 | $12.0M Series A | Edge VC, Fabric Ventures, First Round Capital, Floodgate, M.G. Siegler, GV, Klossy, KRM Interests LLC, Next Play Ventures, Night Capital, Pareto Holdings, Point72 Ventures, Spark Capital, SV Angel, Charlie Cheever, Jeremy Stoppelman, MG Siegler, Mike Krieger, Rupert Loman, Scott Belsky, Spencer Kimball |