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§ Private Profile · San Francisco, CA, USA
Scenery is a technology company.
Scenery delivers an AI-powered, cloud-native video editor designed for collaborative remote teams. Its web-based platform facilitates real-time co-editing, integrating AI-driven assistants and efficient workflows for asset management, editing, and feedback. This approach transforms conventional video production into a dynamic and accessible multiplayer experience.
Established in 2019, Scenery was founded on the insight that video editing, traditionally a solo activity, needed a more integrated and team-oriented solution for the modern remote work environment. The company developed its platform to enable seamless creative processes and streamlined feedback loops for distributed content teams.
Scenery serves content creators and project managers, empowering them to produce video more efficiently. The company's vision is to fundamentally redefine video editing as a seamlessly collaborative and dynamic process, fostering a new era of content creation. By pioneering an intelligent, real-time editing experience, Scenery aims to amplify collective imagination across various industries.
Scenery has raised $15.0M across 1 funding round.
Scenery has raised $15.0M in total across 1 funding round.
Scenery has raised $15.0M across 1 funding round. Most recently, it raised $15.0M Series A in June 2022.
| Date | Round | Lead Investors | Other Investors | Status |
|---|---|---|---|---|
| Jun 1, 2022 | $15M Series A | Greylock | AirAngels, Bain Capital Ventures, Craft Ventures, Four Rivers Group, Freestyle Capital, Quadrille Capital, Race Capital, ULU Ventures, Figma Ventures, Precursor Ventures, Wireframe Ventures | Announced |
Scenery has raised $15.0M in total across 1 funding round.
Scenery's investors include Greylock, AirAngels, Bain Capital Ventures, Craft Ventures, Four Rivers Group, Freestyle Capital, Quadrille Capital, Race Capital, Ulu Ventures, Figma Ventures, Precursor Ventures, Wireframe Ventures.
Scenery is an Apple-native XR (extended reality) creation and storytelling suite that enables creators to build multi-sensory immersive experiences for mobile AR and Apple Vision Pro, shareable without app downloads.[1] It targets professional designers and creators, solving the problem of complex, gimmicky AR experiences by providing a simple toolbox for high-quality, location-based content that's globally accessible.[1] As a portfolio company, Scenery also operates as a studio offering custom feature development, differentiating it from pure platforms, with support for complex multi-scene projects.[1]
(Note: Search results reveal potential confusion with another "Scenery," a collaborative video-editing platform founded in 2022 by Stanford alumni Mike Folgner and Ryan Cunningham, which raised $14.6M in Series A funding led by Greylock Partners for multiplayer video tools akin to Google Docs for editing.[2][4] This analysis focuses on the XR company matching the "technology company" description in context.[1])
Scenery emerged in 2020 when Apple announced App Clips, a framework for sharing lightweight experiences without full app downloads.[1] Co-founder Marc Wicht and team saw an opportunity to democratize high-quality XR creation for smaller budgets and timelines, building on lessons from their prior consumer app Scavengar—a location-based AR scavenger hunt tool.[1] They developed Scenery as a professional-grade "blueprint or toolbox" for immersive storytelling, evolving from consumer experiments to a suite for spatial computing on Vision Pro and mobile AR.[1] Early traction came from simplifying creation and distribution, flipping traditional XR workflows.[1]
Scenery rides the spatial computing wave accelerated by Apple Vision Pro's 2023-2024 launch, timing perfectly with maturing XR hardware and frameworks like App Clips.[1] Market forces favoring it include demand for accessible AR/VR tools amid remote collaboration trends and no-download experiences, reducing friction in a fragmented ecosystem.[1] It influences creators by enabling non-developers to produce professional XR, potentially expanding adoption in marketing, education, and entertainment—countering gimmick perceptions and fostering a global, location-aware content network.[1]
Scenery is poised to scale as Vision Pro adoption grows and AR glasses proliferate, with custom studio services driving enterprise deals in branded experiences.[1] Trends like AI-enhanced XR creation and web-based spatial web will amplify its no-app model, evolving it toward a full ecosystem hub.[1] Expect deeper Apple integrations and partnerships, solidifying its role in flipping XR from elite dev tools to creator suites—building on its App Clips origin to lead immersive storytelling's mainstream shift.[1]