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§ Private Profile · Pleasanton, CA, USA
Milyoni is a technology company.
Milyoni delivers an enterprise commerce platform, "Conversational Commerce," enabling direct e-commerce within Facebook. The platform helps entertainment and lifestyle companies convert social media fans into customers. It offers modules like Social Cinema for video-on-demand, Social Live for interactive event streaming, and Social Shopping for physical goods, all facilitating transactions and engagement within the social network.
Founded in 2009 by CEO John Corpus and VP of Product Strategy David Raycroft, Milyoni originated from the insight that social media platforms could be powerful commerce conduits. The founders saw a need for transactional capabilities within the social experience, leveraging fan loyalty and interaction to drive direct sales. This vision led to seamlessly integrating commerce into Facebook.
Milyoni's platform serves major entertainment companies, sports franchises, and lifestyle brands, assisting them in monetizing social media followings. The company empowers these brands to cultivate stronger fan loyalty and convert connections into direct sales. It envisions social networks as integral touchpoints across the customer journey, from initial interaction to purchase.
Milyoni has raised $14.0M across 2 funding rounds.
Milyoni has raised $14.0M in total across 2 funding rounds.
Milyoni has raised $14.0M in total across 2 funding rounds.
Milyoni's investors include Fred Harman, Backstage Capital, Hatch Graham, Thomvest Ventures, ATA Ventures.
Milyoni has raised $14.0M across 2 funding rounds. Most recently, it raised $11.0M Series B in February 2012.
| Date | Round | Lead Investors | Other Investors | Status |
|---|---|---|---|---|
| Feb 1, 2012 | $11M Series B | Fred Harman | Backstage Capital, Hatch Graham, Thomvest Ventures | Announced |
| May 1, 2011 | $3M Series A | — | Thomvest Ventures, ATA Ventures | Announced |
Milyoni is a social‑commerce and social‑video technology company that builds Facebook‑native commerce and video experiences (f‑commerce, Social Cinema, Conversational Commerce) for entertainment companies, brands and artists to convert social fans into paying customers while measuring engagement and sales[1][3].
High‑Level Overview
Origin Story
Core Differentiators
Role in the Broader Tech Landscape
Quick Take & Future Outlook
Notes and limits