Level Ex
Level Ex is a technology company.
Financial History
Level Ex has raised $11.0M across 1 funding round.
Frequently Asked Questions
How much funding has Level Ex raised?
Level Ex has raised $11.0M in total across 1 funding round.
Level Ex is a technology company.
Level Ex has raised $11.0M across 1 funding round.
Level Ex has raised $11.0M in total across 1 funding round.
Level Ex has raised $11.0M in total across 1 funding round.
Level Ex's investors include 4490 Ventures.
Level Ex is a Chicago-based medical technology company that develops professional video games, mobile apps, VR, AR experiences, and cloud gaming platforms for physicians to enhance clinical decision-making, procedural skills, and treatment adoption.[1][2][3][5] It serves practicing doctors, residents, medical students, pharmaceutical companies (e.g., Merck, Pfizer), medical device firms (e.g., Baxter, Medtronic), medical societies, and organizations like NASA, solving the challenge of realistic, accessible training without relying on live patients or costly facilities.[1][3][4][7] Games like Airway Ex, Gastro Ex, Pulm Ex, and Cardio Ex offer interactive scenarios with CME credits, free on iOS/Android, attracting over 600,000 professionals and 3 million case plays annually as of recent data, with sponsorships funding operations.[1][3]
Acquired by Brainlab around 2020, Level Ex expanded into cloud-based surgical training; in 2024, its Life Sciences division was rebranded as Relevate Health Games, focusing on pharma-clinical games, while core medical simulations continue under Brainlab.[3][5][8]
Level Ex was founded in 2015 by Sam Glassenberg, inspired by his father, a physician frustrated with inadequate medical training tools, prompting Sam to assemble a team of video game developers, artists, engineers, and over 150 physician advisors.[1][3][4] Starting in Chicago, the company joined MATTER health tech accelerator early on, launching its first product, Airway Ex for anesthesiologists, in 2016 with ultra-realistic simulations developed alongside expert surgeons.[3][4] Early funding included a $2.15 million seed round from JAZZ Venture Partners and Pritzker Group Venture Capital, growing to about 20 employees at launch.[4]
Pivotal moments included rapid product expansion to specialties like cardiology and pulmonology, partnerships with top pharma and device makers, and NASA for space health simulations; by 2020, Brainlab acquired it as a subsidiary, fueling growth to over 1 million users amid rising medical training needs, such as during pandemics.[3][7]
Level Ex rides the gamification and digital simulation wave in healthcare, blending entertainment tech with medtech amid clinician shortages, rising procedural complexity, and post-pandemic remote training demands.[3][7] Timing aligns with AI/VR adoption, VR/AR growth, and pharma's need for immersive education on new therapies/devices, lowering barriers versus expensive cadaver labs or short facility sessions.[1][4][6] It influences the ecosystem by accelerating skill adoption for healthcare firms, societies, and space programs, partnering with leaders like NASA/TRISH; as a Brainlab subsidiary (with 2024 Relevate spin-out), it pioneers cloud surgical training, potentially standardizing virtual practice globally.[3][5][7][8]
Level Ex will likely expand cloud platforms, VR/AR for more specialties, and NASA-style simulations amid endless evolving challenges like new diseases and therapies.[3][7] Trends in AI-enhanced realism, remote collab training, and pharma gamification will propel growth, evolving its influence from niche trainer to core medtech infrastructure under Brainlab, while Relevate targets life sciences.[5][6][8] This positions it to transform physician upskilling, bridging gaming's "state-of-the-art" with healthcare's gaps for safer, faster adoptions.[3]
Level Ex has raised $11.0M across 1 funding round. Most recently, it raised $11.0M Series A in October 2017.
| Date | Round | Lead Investors | Other Investors |
|---|---|---|---|
| Oct 1, 2017 | $11.0M Series A | 4490 Ventures |