Gametime is a San Francisco-based technology company operating a mobile ticket marketplace app that specializes in last-minute ticket sales for live events, including sports, concerts, music, theater, and entertainment across over 60 cities in the U.S. and Canada.[1][2][8] The app aggregates unsold tickets from suppliers, offers dynamic pricing that drops closer to event time, panoramic seat views, interactive venue maps, and a two-tap purchase process with instant digital delivery, solving the problem of high prices and inconvenience for spontaneous buyers seeking stress-free access to live experiences.[1][2] With $500 million in revenue, 200+ employees, and $71.5 million raised in funding, Gametime demonstrates strong growth momentum as one of the fastest-growing ticketing companies, hitting $50 million in gross sales by 2016.[1][2][5]
Gametime was founded in late 2012 by Brad Griffith, a former senior financial analyst at Google, after he missed the first inning of a 2012 National League Championship Series game between the San Francisco Giants and St. Louis Cardinals due to printed ticket validation hassles, inspiring a mobile-first instant-ticketing solution.[2] The iOS app launched in May 2013, followed by Android in March 2014, with headquarters initially at 799 Market Street and later 220 Montgomery Street in San Francisco.[1][2][5] Early traction came from proprietary algorithms curating the best unsold tickets by price and location, leading to rapid expansion, multiple funding rounds totaling $71.5 million, and accolades like "Best in Mobile Fan Experience" in 2017 and Inc.'s fastest-growing consumer products company recognition.[2]
(Note: Search results distinguish this Gametime from unrelated Gametime Technologies Inc., a smaller Canadian firm founded in 2016 making portable app-controlled scoreboards.[3][4][6][7])
Gametime rides the wave of mobile commerce and live events resurgence, capitalizing on post-pandemic demand for spontaneous entertainment amid hybrid digital-physical experiences, where consumers prioritize convenience over planning ahead.[1][2][5] Timing aligns with smartphone ubiquity, e-commerce growth in tickets (projected multi-billion market), and machine learning for personalized pricing/seat selection, countering legacy ticketers' rigidity.[1][2] It influences the ecosystem by democratizing access—lowering barriers via deals and tech—boosting attendance for sports/music venues, while competing in consumer internet and entertainment tech against giants like Ticketmaster.[1][2]
Gametime's trajectory points to expanded international reach beyond North America, deeper AI integration for predictive pricing and VR previews, and potential partnerships with leagues for exclusive last-minute inventory, fueled by its $500M revenue base and proven scalability.[1][2][5] Trends like Web3 ticketing (NFTs for resale) and metaverse events could reshape its model, amplifying influence as the go-to for impulse live experiences in a fragmented market. As the mobile ticket innovator born from a missed inning, Gametime continues transforming "too late" into prime time.[2]
Gametime has raised $39.0M in total across 2 funding rounds.
Gametime's investors include Alkeon Capital, Bow Capital, BoxOne Ventures, Brand Foundry Ventures, Buckley Ventures, Matt Ocko, Earl Grey Capital, Endeavor Venture Funds, FirstHand Alliance, Goat Capital, GSV Ventures, LAUNCH.
Gametime has raised $39.0M across 2 funding rounds. Most recently, it raised $30.0M Series C in May 2022.
| Date | Round | Lead Investors | Other Investors |
|---|---|---|---|
| May 1, 2022 | $30.0M Series C | Alkeon Capital, Bow Capital, BoxOne Ventures, Brand Foundry Ventures, Buckley Ventures, Matt Ocko, Earl Grey Capital, Endeavor Venture Funds, FirstHand Alliance, Goat Capital, GSV Ventures, LAUNCH, Lightspeed Venture Partners, Maven Ventures, Pario Ventures, Runa Capital, Shaan's All Access Fund, Spark Capital, Aaron King, Aaron Levie, Aaron Rankin (Sprout Social), Adam Michalski, Bill Tai, Chris Fanini, Daniel Kan, Emmett Shear, Immad Akhund, Jared Simon, Jason Hunt, Jay Jamison, John Melas-Kyriazi, Kyle Vogt, Leonardo DiCaprio, Mikhail Seregine, Oleg Rogynskyy, Sam Shank, Ted Serbinski, Vikas Gupta, Viral Bajaria, Vishal Rao | |
| May 1, 2015 | $9.0M Series A | Andreessen Horowitz, Benchmark, Bow Capital, Brand Foundry Ventures, Fifth Wall, Founder Collective, General Catalyst, IVP, KRM Interests LLC, Lightspeed Venture Partners, M13, Maven Ventures, Offline Ventures, OurCrowd, Partech Ventures, Red Swan Ventures, Spark Capital, Uncork Capital, Yes VC, Aaron Levie, Anselm Adams, Drew Houston, Gil Demeter, Gregg Brockway, Jared Simon, Jay Adelson, John Melas-Kyriazi, Josh Porter, Leonardo DiCaprio, Marc Benioff, Rick Johanson, Sam Shank, Shishir Mehrotra |