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§ Private Profile · San Francisco, CA, USA
Mobile ticket marketplace app for buying and selling last-minute tickets to live events like sports, concerts, and theater.
Gametime is a San Francisco, California-based mobile ticket marketplace that facilitates the buying and selling of last-minute tickets for live events like professional sports, concerts, comedy shows, and theater. Founded in late 2012 by entrepreneur Brad Griffith, the digital platform operates across more than 60 cities throughout the United States and Canada, allowing users to purchase mobile tickets up to 90 minutes after an event officially begins. The company primarily targets millennial consumers, who represent 75 percent of its active user base, and operates on a standard marketplace business model that generates revenue through ticket transaction fees. Gametime has raised 71,500,000 dollars in total funding, employs 117 people, and generates approximately 40,800,000 dollars in annual revenue. This rapid expansion previously earned the enterprise major growth recognition from prominent organizations like Deloitte and Inc Magazine.
Gametime has raised $93.8M across 6 funding rounds.
Gametime has raised $93.8M in total across 6 funding rounds.
Gametime is a San Francisco-based technology company operating a mobile ticket marketplace app that specializes in last-minute ticket sales for live events, including sports, concerts, music, theater, and entertainment across over 60 cities in the U.S. and Canada.[1][2][8] The app aggregates unsold tickets from suppliers, offers dynamic pricing that drops closer to event time, panoramic seat views, interactive venue maps, and a two-tap purchase process with instant digital delivery, solving the problem of high prices and inconvenience for spontaneous buyers seeking stress-free access to live experiences.[1][2] With $500 million in revenue, 200+ employees, and $71.5 million raised in funding, Gametime demonstrates strong growth momentum as one of the fastest-growing ticketing companies, hitting $50 million in gross sales by 2016.[1][2][5]
Gametime was founded in late 2012 by Brad Griffith, a former senior financial analyst at Google, after he missed the first inning of a 2012 National League Championship Series game between the San Francisco Giants and St. Louis Cardinals due to printed ticket validation hassles, inspiring a mobile-first instant-ticketing solution.[2] The iOS app launched in May 2013, followed by Android in March 2014, with headquarters initially at 799 Market Street and later 220 Montgomery Street in San Francisco.[1][2][5] Early traction came from proprietary algorithms curating the best unsold tickets by price and location, leading to rapid expansion, multiple funding rounds totaling $71.5 million, and accolades like "Best in Mobile Fan Experience" in 2017 and Inc.'s fastest-growing consumer products company recognition.[2]
(Note: Search results distinguish this Gametime from unrelated Gametime Technologies Inc., a smaller Canadian firm founded in 2016 making portable app-controlled scoreboards.[3][4][6][7])
Gametime rides the wave of mobile commerce and live events resurgence, capitalizing on post-pandemic demand for spontaneous entertainment amid hybrid digital-physical experiences, where consumers prioritize convenience over planning ahead.[1][2][5] Timing aligns with smartphone ubiquity, e-commerce growth in tickets (projected multi-billion market), and machine learning for personalized pricing/seat selection, countering legacy ticketers' rigidity.[1][2] It influences the ecosystem by democratizing access—lowering barriers via deals and tech—boosting attendance for sports/music venues, while competing in consumer internet and entertainment tech against giants like Ticketmaster.[1][2]
Gametime's trajectory points to expanded international reach beyond North America, deeper AI integration for predictive pricing and VR previews, and potential partnerships with leagues for exclusive last-minute inventory, fueled by its $500M revenue base and proven scalability.[1][2][5] Trends like Web3 ticketing (NFTs for resale) and metaverse events could reshape its model, amplifying influence as the go-to for impulse live experiences in a fragmented market. As the mobile ticket innovator born from a missed inning, Gametime continues transforming "too late" into prime time.[2]
Gametime has raised $93.8M in total across 6 funding rounds.
Gametime's investors include John Burbank, Jeff Mallett, Accel, Alumni Ventures, Blitzscaling Ventures, David Blitzer, Google Ventures, Maven Ventures, Next Play Capital, Palapa Ventures, Tenere Capital, University Growth Fund.
Gametime has raised $93.8M across 6 funding rounds. Most recently, it raised $30.0M Other Equity in May 2022.