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Based in Los Angeles, California, GameFly operates a subscription-based video game rental service that delivers physical discs directly to consumers through the mail. The platform provides its estimated 40,000 users with access to a comprehensive library of over 8,000 titles across major gaming consoles like PlayStation and Xbox without imposing due dates or late fees. Backed by early investments from venture capital firm Sequoia Capital, the company maintains a workforce of 51 to 100 employees and has reached an estimated valuation of $297 million alongside annual revenue estimates reaching up to $92.8 million. GameFly expanded its industry footprint by acquiring the video game database MobyGames in 2011, and later sold its proprietary cloud gaming technology assets and personnel to Electronic Arts in 2018. The company was founded in 2002 by Sean Spector, Jung Suh, and Toby Lenk.
GameFly has raised $5.0M across 1 funding round.
GameFly has raised $5.0M in total across 1 funding round.
GameFly is a subscription-based video game rental and digital storefront company that began as a mail-based game-rental service and later expanded into game sales and digital distribution after acquisition by Alliance Entertainment/Alliance International[1][5].
High-Level Overview
Origin Story
Core Differentiators
Role in the Broader Tech and Games Landscape
Quick Take & Future Outlook
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GameFly has raised $5.0M in total across 1 funding round.
GameFly's investors include IVP, Lerer Hippeau, Randy Adams.
GameFly has raised $5.0M across 1 funding round. Most recently, it raised $5.0M Series B in March 2003.
| Date | Round | Lead Investors | Other Investors | Status |
|---|---|---|---|---|
| Mar 1, 2003 | $5M Series B | — | IVP, Lerer Hippeau, Randy Adams | Announced |