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FunPlus is a Switzerland-based video game developer and publisher that focuses on creating mobile and cross-platform interactive entertainment for a global player base. The privately held enterprise generates revenue through free-to-play gaming models and operates with a workforce of approximately 2,000 employees distributed across development studios spanning three continents. The organization has built a substantial catalog of strategy titles, with a recognizable portfolio that includes major releases such as State of Survival, King of Avalon, Guns of Glory, Stormshot, and Foundation: Galactic Frontier. In addition to its core software development operations, the corporation maintains a presence in the competitive gaming sector through its ownership of FunPlus Phoenix, a professional esports organization that secured the League of Legends World Championship title in 2019. FunPlus was established in 2010 by co-founders Andy Zhong and Yitao Guan.
FunPlus has raised $87.0M across 2 funding rounds.
Key people at FunPlus.
FunPlus was founded in 2010 by Andy Zhong (Co-Founder & CEO) and Yitao Guan (Co-Founder & CTO).
FunPlus has raised $87.0M in total across 2 funding rounds.
FunPlus has raised $87.0M across 2 funding rounds. Most recently, it raised $74.0M Series B in March 2014.
| Date | Round | Lead Investors | Other Investors | Status |
|---|---|---|---|---|
| Mar 1, 2014 | $74M Series B | — | GSR Ventures | Announced |
| Feb 1, 2012 | $13M Series A | — | GSR Ventures | Announced |
# FunPlus: A Global Gaming Powerhouse
FunPlus is a world-class independent game developer and publisher that creates mobile and online games for a global audience.[3] Founded in Silicon Valley in 2010, the company has evolved from a small web-based game developer into a major international player with nearly 2,000 employees across three continents.[1][2] FunPlus specializes in mobile strategy games and cross-platform experiences, generating approximately $244 million in estimated revenue in 2025.[1] The company serves millions of players worldwide through popular titles such as *State of Survival*, *King of Avalon*, *DC: Dark Legion*, and *Stormshot*, while solving the core problem of creating engaging, culturally localized gaming experiences at scale.[1][4]
The company operates within the rapidly expanding gaming and digital entertainment sector, which is projected to reach USD 66.66 billion in 2025 with a compound annual growth rate of 10.13%.[1] FunPlus's business model emphasizes innovation, global content localization, and operational efficiency through automation and AI, positioning it as a competitive force in an industry valued at over $200 billion globally—larger than the cinema and music industries combined.[1][2]
FunPlus was founded in June 2010 in Silicon Valley by Andy Zhong and Yitao Guan under the name HalfQuest, with the mission to create innovative, engaging games for a global audience.[3][4] The company launched its first web game, *Family Farm*, on the German social network VZ in October 2010, followed by expansion to Facebook in June 2011.[3][4] A pivotal moment came in 2012 when FunPlus relocated to Beijing and rebranded under its current name, marking a strategic shift toward mobile gaming.[4]
The company's early traction accelerated with the launch of *Family Farm Seaside* in 2012—its first mobile game—and the establishment of KingsGroup, a mobile strategy game studio in Beijing, in 2014.[3][4] By 2025, FunPlus marked its 15th anniversary as a global gaming powerhouse, reflecting sustained growth driven by strategic expansion into Europe and Asia, with key offices in Zurich, Barcelona, and Lisbon.[2][4] The company has raised $86 million in funding from notable investors including GSR Ventures and Orchid Asia Group Management.[1]
FunPlus distinguishes itself through several competitive advantages:
FunPlus operates at the intersection of several powerful industry trends. The mobile gaming sector continues its explosive growth trajectory, with the broader gaming industry expanding faster than traditional entertainment mediums.[2] The company's emphasis on cross-platform experiences and transmedia IP development—exemplified by initiatives like the "Cradle of the Gods" comic unveiled at New York Comic Con—reflects the industry's shift toward integrated entertainment ecosystems.[2]
The company also champions gaming for good, renewing its Play2Act partnership with PlanetPlay and the United Nations Development Program in August 2025, positioning itself within the broader movement toward socially conscious gaming.[4] Additionally, FunPlus's strategic focus on AI and automation for content operations and cost reduction aligns with the tech industry's digital transformation imperative, enabling the company to scale efficiently while maintaining creative quality.[1]
Europe has become central to FunPlus's strategy, with the company leveraging the continent's talent pools and investor relationships while maintaining development operations in Asia.[2] This geographic diversification reflects the maturation of global gaming markets and the increasing importance of localized, culturally resonant content.
FunPlus enters 2026 as one of the largest privately held gaming companies globally, having demonstrated resilience and strategic agility throughout 2025.[6] The company's 2025 achievements—including the launch of three new 4X strategy titles, two featuring licensed IP, and the announcement of *Aniimo* at Xbox Games Showcase—signal continued momentum in premium game development.[8]
Looking ahead, FunPlus will likely deepen its transmedia strategy, expanding beyond games into comics, animation, and other IP extensions. The company's investment in emerging technologies like AI-driven localization and player engagement systems positions it to capitalize on the gaming industry's projected growth. As player expectations evolve toward more immersive, culturally relevant experiences, FunPlus's global talent network and proprietary technology stack provide a sustainable competitive advantage.
The company's future influence will extend beyond game development into broader entertainment and technology ecosystems, particularly as it continues building bridges between Eastern and Western gaming markets—a role few companies execute as effectively.
Key people at FunPlus.
FunPlus was founded in 2010 by Andy Zhong (Co-Founder & CEO) and Yitao Guan (Co-Founder & CTO).
FunPlus has raised $87.0M in total across 2 funding rounds.
FunPlus's investors include GSR Ventures.