Fever has raised $62.0M in total across 6 funding rounds.
Fever's investors include 14W, General Catalyst, Bernardo Hernandez, Point72 Ventures, Portugal Ventures, RTP Global, RX3 Growth Partners, Jeff Pulver, 125 Ventures, Audrey Capital, BBG Ventures, Bond.
Fever is a leading global live-entertainment discovery and ticketing technology platform that democratizes access to culture and entertainment for over 125 million users across more than 200 major cities in 30+ countries.[1][2][3][7] It builds a mobile app and web platform offering personalized recommendations for events like concerts, immersive exhibits (e.g., Candlelight Concert Series with 3M+ attendees, Van Gogh: The Immersive Experience), shows, and attractions, solving the problem of discovering and booking tailored local experiences while empowering event creators with marketing, ticketing, and audience reach tools.[1][2][3][4][7] Fever serves urban consumers seeking unique outings and event organizers needing visibility, generating revenue via ticket commissions, in-app ads, premium listings, and proprietary "Original Experiences.".[2] With 1,000+ employees, headquarters in New York, and a $1.8B valuation from $110M funding in 2023, it shows strong growth through partnerships like FC Barcelona (2024) and Primavera Sound (2024).[1][3][4]
Fever traces its roots to 2011 when parent company Kzemos Technologies was incorporated in Barcelona by co-founder Pep Gómez, followed by Fever's founding in New York in 2012 and product launch in 2014 from Madrid, co-led by Ignacio Bachiller, Francisco Hein, and Alexandre Pérez.[4] The idea emerged to revolutionize urban entertainment discovery using proprietary algorithms for personalized event recommendations amid rising demand for curated city experiences.[2] Early traction built quickly: by 2015, it expanded across major European cities like London, Madrid, and Barcelona; 2016 brought an €11M round led by Accel; and funding accelerated with $20M (2018, Atresmedia), $35M (2019, Rakuten Capital/Atresmedia), $227M (2022, Goldman Sachs reaching unicorn status), and $110M (2023, Goldman Sachs Asset Management at $1.8B valuation).[4] Pivotal moments include global scaling to 100+ cities and hits like Netflix's Stranger Things drive-in experience.[1][3]
Fever rides the wave of experiential entertainment post-pandemic, where consumers prioritize immersive, localized culture amid hybrid work and urban revival, timing perfectly with live events' rebound (e.g., concerts, pop-ups).[2][7] Market forces like rising demand for personalized discovery—fueled by AI and data—favor its algorithm over fragmented calendars, while venue digitization benefits its ticketing/marketing stack.[1][2][4] It influences the ecosystem by empowering creators (e.g., Netflix co-productions, festival partnerships) to access global audiences, fostering a flywheel of exclusive content that locks in users and organizers in a $100B+ live events market.[1][3][4]
Fever is poised for deeper integration into sports, music, and immersive tech, leveraging its $1.8B war chest for AI-enhanced personalization and Web3 ticketing experiments amid growing AR/VR events.[4] Trends like metaverse experiences and sustainable urban entertainment will shape it, potentially evolving from discovery platform to full ecosystem orchestrator with more originals and data monetization. As live entertainment digitizes further, Fever's network effects could solidify its lead, circling back to its core mission of making culture universally accessible.[1][2][7]
Fever has raised $62.0M across 6 funding rounds. Most recently, it raised $9.0M Seed in September 2025.