CEEK has raised $350K in total across 1 funding round.
CEEK's investors include 125 Ventures, 14W, Audrey Capital, BBG Ventures, Bond, BoxGroup, Dragoneer Investment Group, Future Perfect Ventures, General Catalyst, GenNx360, GE Ventures, Great Oaks Venture Capital.
CEEK is a blockchain-powered virtual reality (VR) platform that creates immersive digital experiences for entertainment, sports, education, and skill-sharing, serving content creators, fans, artists, and users seeking monetized VR/AR content.[1][3][4] It solves the problem of centralized content distribution by enabling decentralized ownership, secure payments, and fan engagement through its native CEEK token, NFTs, and patented VR tools, transforming videos, music, and digital art into blockchain-verified assets with instant payouts.[1][3] As of November 2025, CEEK boasts a circulating supply of nearly 996 million tokens out of 1 billion total, an active developer community, and partnerships with Meta, Apple, Microsoft, and Universal Music, positioning it as a leader in Web3 VR with strong growth in the metaverse and AI-driven creator economy.[1][3]
Founded in 2018 by Mary Spio, a pioneering technology entrepreneur with over 10 patents in VR, 360 audio, satellite communications, and digital cinema, CEEK emerged to address the need for a decentralized VR platform connecting creators and fans.[1][4] Spio's background includes board membership at Oculus for Good, Amazon Launchpad, and tech contributions to Lucas Films, Boeing, Microsoft Xbox, and Apple, bringing proven expertise in immersive media.[4] Early traction came from partnerships with giants like Meta, Universal Music, and Baptist Health, evolving from VR content distribution in music and sports to a full Web3 ecosystem with VR authoring tools, CEEK City virtual venues, and token rewards for creators—marked by celebrity collaborations like Bon Jovi, Lady Gaga, and Dwyane Wade.[2][3][4][5]
CEEK rides the convergence of VR/AR, blockchain, and AI trends, capitalizing on metaverse growth and the creator economy's shift from unpaid labor to verified, tokenized value amid rising demand for decentralized entertainment.[1][3] Timing aligns with 2025's maturing Web3 adoption, where VR content for music, sports, and corporate training surges, bolstered by market forces like NFT accessibility and AI skill-sharing.[1][4] It influences the ecosystem by democratizing VR tools—previously elite—empowering indie creators to compete with majors, bridging traditional media (e.g., Universal Music) to blockchain, and expanding into education/corporate uses, fostering a pan-industry hub for digital media.[2][4]
CEEK is poised to dominate as the infrastructure for AI-powered, creator-led metaverses, expanding from entertainment into corporate training, education, and broader digital asset markets with its token bridge and venue NFTs driving utility.[1][4] Trends like AI content verification, metaverse interoperability, and tokenized real-world assets will accelerate growth, potentially evolving CEEK into a universal ownership layer amid volatility. Watch for deeper AI integrations and enterprise adoption to solidify its role in redefining fan-creator economics, building on its 2025 momentum as a transparent, resilient VR pioneer.[1][3]
CEEK has raised $350K across 1 funding round. Most recently, it raised $350K Series A in August 2021.
| Date | Round | Lead Investors | Other Investors |
|---|---|---|---|
| Aug 1, 2021 | $350K Series A | 125 Ventures, 14W, Audrey Capital, BBG Ventures, Bond, BoxGroup, Dragoneer Investment Group, Future Perfect Ventures, General Catalyst, GenNx360, GE Ventures, Great Oaks Venture Capital, Hoxton Ventures, Lux Capital, Oak HC/FT, Sequoia Capital, Supply Change Capital, Target Global, Teamworthy Ventures, Anne Wojcicki, Jeremy Yap, Julie McDermott |