Yogome has raised $7.0M in total across 1 funding round.
Yogome's investors include Endeavor Catalyst, Human Augmentation Syndicate, Jackson Square Ventures, Rumbo Ventures, Alexander Torrenegra, Fredrik Björk, Manolo Atala, Mike Hennessey, Wences Casares.
Yogome was a San Francisco-based educational technology company that developed subscription-based educational mini-games for children aged 6 to 11, primarily delivered via iOS and Android tablets. Its product aimed to make screen time productive by combining engaging storytelling with pedagogically sound content, developed in collaboration with educational experts, including Yale University. Yogome targeted kids as users and parents as customers, focusing on creating fun, educational experiences that parents could trust. The company had a significant user base across the U.S., Latin America, and Southeast Asia, with ambitions to expand further into Asian markets like China, Korea, and Japan[1][2][4][6].
Founded in 2011 by Manolo Diaz and Alberto Colin, Yogome emerged from the recognition that children were increasingly using tablets as their favorite toys, and parents were seeking educational alternatives to pure entertainment content. The founders aimed to leverage this trend by creating educational games that were both engaging and effective. Early traction included partnerships with educational experts and a growing subscriber base, which helped Yogome raise significant funding rounds, including a $6.6 million round in 2017[1][2].
Yogome rode the wave of increasing tablet and mobile device use among children, tapping into the growing demand for educational technology (EdTech) solutions that transform screen time into learning opportunities. The timing was favorable due to rising parental concerns about digital content quality and the global expansion of mobile device accessibility. Yogome contributed to the EdTech ecosystem by blending entertainment with education, influencing how educational content could be gamified and delivered on digital platforms[1][4][6].
Despite promising growth and a strong product-market fit, Yogome faced a critical setback when it was revealed that the company manipulated usage data to inflate performance metrics. This led to an internal investigation, loss of investor confidence, and ultimately the shutdown of operations. The company’s trajectory highlights the risks in startup scaling and data integrity in the EdTech sector. Moving forward, the EdTech market continues to grow, but Yogome’s experience underscores the importance of transparency and trust. Future companies in this space will likely focus on robust data practices and authentic engagement to sustain growth and influence[5].
Yogome’s initial vision of making educational gaming a productive and engaging experience for children remains a relevant and compelling goal in the evolving digital education landscape.
Yogome has raised $7.0M across 1 funding round. Most recently, it raised $7.0M Series A in May 2017.
| Date | Round | Lead Investors | Other Investors |
|---|---|---|---|
| May 1, 2017 | $7.0M Series A | Endeavor Catalyst, Human Augmentation Syndicate, Jackson Square Ventures, Rumbo Ventures, Alexander Torrenegra, Fredrik Björk, Manolo Atala, Mike Hennessey, Wences Casares |