Wormhole Games
Wormhole Games is a company.
Financial History
Leadership Team
Key people at Wormhole Games.
Frequently Asked Questions
Who founded Wormhole Games?
Wormhole Games was founded by James Kelm (COO & Co-Founder).
Wormhole Games is a company.
Key people at Wormhole Games.
Wormhole Games was founded by James Kelm (COO & Co-Founder).
Key people at Wormhole Games.
Wormhole Games was founded by James Kelm (COO & Co-Founder).
Wormhole Games is a mobile gaming studio founded in 2013 that develops free-to-play multiplayer titles, starting with its debut game *Tank Nation*, a player-versus-player artillery tank game inspired by classic 1980s-1990s genres adapted for iOS and Android.[1] The company targets casual gamers seeking accessible, competitive experiences across themed worlds like anime, cyberpunk, and assassins, solving the gap in modern mobile versions of proven artillery gameplay while ensuring enjoyment for paying and non-paying players alike.[1] With early backing from investors including Innovation Works and angels like Khosla Ventures' Ben Ling, the studio launched with 12 employees and focused on short-session, free-to-play models akin to successes like *League of Legends*.[1]
Note: Search results primarily cover this 2013 entity; a separate 2024 Steam arcade game titled *WORMHOLE* by Higher Plain Games exists but appears unrelated to the company.[2][4]
Wormhole Games emerged in 2013 when Jamil Moledina, a veteran with business development experience at EA (where he managed digital titles without initial budget by recruiting passionate teams), Funzio, and gaming events, teamed up with James Kelm to launch their first studio.[1] Moledina, previously a Google product manager and EA publishing director, sought to "get skin in the game" after years in non-creative roles, drawing from historical gaming successes to revive the artillery genre—popular in the 1980s-1990s but absent as a mobile leader.[1] The idea for *Tank Nation* stemmed from analyzing hits like *League of Legends* (which simplified Dota) and NaturalMotion's racing adaptations, leading to a PvP tank game with progression worlds and broad accessibility.[1] Early traction included securing funding from China’s Innovation Works and notable angels, marking a pivotal shift for Moledina from biz-dev to studio founder.[1]
Wormhole Games rode the early 2010s mobile free-to-play boom, capitalizing on the shift from console/PC to iOS/Android where touch-optimized, session-based multiplayer games exploded via hits like *League of Legends* mobile analogs.[1] Timing was ideal post-2010 smartphone surge, filling a niche in artillery PvP amid rising demand for casual, competitive titles amid market forces like app store dominance and investor interest in gaming (e.g., Chinese VCs like Innovation Works).[1] It influenced the ecosystem by exemplifying founder transitions from big tech (Google/EA) to indie studios, inspiring biz-dev pros to launch accessible genre revivals and contributing to the free-to-play model's maturation for broad player bases.[1]
With roots in 2013's mobile gaming gold rush, Wormhole Games could resurface amid ongoing arcade revivals—like the 2024 *WORMHOLE* Steam hit blending Snake with roguelikes—by modernizing *Tank Nation*-style PvP for cross-platform play or Web3 integrations.[1][2][4] Trends like AI-driven procedural worlds, cloud gaming, and global esports will shape its path, potentially amplifying influence if the lean team leverages founder networks for sequels or acquisitions. Watch for revivals riding nostalgia waves, tying back to its core mission of classic fun for all players.[1]