
Vostu
Vostu is a technology company.
Financial History
Vostu has raised $42.0M across 2 funding rounds.
Frequently Asked Questions
How much funding has Vostu raised?
Vostu has raised $42.0M in total across 2 funding rounds.

Vostu is a technology company.
Vostu has raised $42.0M across 2 funding rounds.
Vostu has raised $42.0M in total across 2 funding rounds.
Vostu was a leading social gaming company in Latin America, specializing in casual games like farm-building titles (e.g., Mini Fazenda, Topfarm), soccer RPGs (e.g., GolMania, Joga Craque), and city-builders (e.g., MegaCity) for platforms including Orkut, Facebook, Google+, and its own network.[1][2][4] It served millions of users primarily in Brazil, achieving over 20 million monthly active users on Orkut alone at its peak, with a focus on culturally relevant games that connected friends and family through social features.[1][2] The company addressed limited credit card penetration in Brazil via Paymentez, an alternative payment network processing 45,000 daily transactions at internet cafes and retail spots, while solving monetization challenges in emerging markets.[1] Vostu raised $49.12M total, including a $1.3M seed from Intel Capital, but is now listed as unattributed/dead, reflecting the decline of Orkut-era social gaming.[1][4]
Founded in June 2007 by Harvard students Daniel Kafie, Mario Schlosser, and Josh Kushner, Vostu began as a social network targeting Latin America, particularly Brazil.[1][2][4] The idea pivoted to gaming after launching "Joga Craque," a soccer RPG, in June 2009, followed by an Orkut version in October 2009 that gained massive traction.[4] Early hits like Mini Fazenda reached 8 million monthly active users by January 2010, dominating Orkut charts and enabling cross-promotion.[1][4] Backed by Intel Capital and General Catalyst, it expanded to 150 employees across São Paulo (HQ), Buenos Aires, and New York, growing revenue to $6.1M while emphasizing local teams for Brazil-specific appeal.[1][2][3]
Vostu rode the early social gaming boom (2007-2010) on platforms like Orkut, which dominated Brazil before Facebook's rise, capitalizing on high social engagement in emerging markets.[1][4] Timing was ideal amid Latin America's internet cafe culture and mobile precursor trends, where credit barriers favored alternative payments like Paymentez.[1] It influenced the ecosystem by proving scalable social games in non-U.S. markets, inspiring local developers and highlighting cross-promotion's power, though Orkut's 2014 shutdown and Facebook's shift exposed platform dependency risks.[1][2]
Now defunct per recent records, Vostu's legacy underscores the volatility of platform-tied social gaming, but its model prefigured mobile free-to-play successes in Brazil.[1] Founders like Kafie and Kushner advanced to ventures like payment tech and Thrive Capital, carrying forward localization expertise.[1][4] Emerging trends in Web3 gaming, AR/VR simulations (echoing Vostu's later pivots), and Brazil's fintech boom could revive similar plays, potentially influencing a new generation of LatAm studios—tying back to its roots as a Harvard-born disruptor in underserved markets.[1]
Vostu has raised $42.0M in total across 2 funding rounds.
Vostu's investors include Defy Partners.
Vostu has raised $42.0M across 2 funding rounds. Most recently, it raised $30.0M Series C in November 2010.
| Date | Round | Lead Investors | Other Investors |
|---|---|---|---|
| Nov 1, 2010 | $30.0M Series C | Defy Partners | |
| May 1, 2010 | $12.0M Series B | Defy Partners |