Viker
Viker is a technology company.
Financial History
Viker has raised $4.0M across 1 funding round.
Frequently Asked Questions
How much funding has Viker raised?
Viker has raised $4.0M in total across 1 funding round.
Viker is a technology company.
Viker has raised $4.0M across 1 funding round.
Viker has raised $4.0M in total across 1 funding round.
Viker has raised $4.0M in total across 1 funding round.
Viker's investors include Animoca Brands, Jenny Fielding, Scott Hartley, Fabric Ventures, Goat Capital, M.G. Siegler, Pantera Capital, MG Siegler.
Viker is an independent mobile games studio founded in 2019, specializing in engaging casual games with cryptocurrency rewards through a play-and-earn model. Based in London, UK, the company builds blockchain-integrated mobile games using its own IP and collaborations with global entertainment brands, serving a worldwide audience of casual gamers. Their games have achieved over 50 million downloads, demonstrating strong growth momentum, with recent launches like Bitcoin Chess and Bitcoin Scratch partnering with payment processors like Zebedee for crypto incentives.[1][3][7]
Viker's core product focuses on fun, accessible play-and-earn experiences that reward player time with real-world crypto value, solving the problem of making blockchain gaming approachable for mainstream users rather than just crypto enthusiasts. Led by founders Ben Cusack and Dan Beasley, the studio emphasizes skill, creativity, and community, backed by Initial Capital, with revenue under $5 million and a small team of under 25 employees.[1][3]
Viker was founded in 2019 by Ben Cusack and Dan Beasley, experienced professionals in mobile games, technology, advertising, and marketing, who had worked at major global gaming and entertainment companies.[1][3] The idea emerged from their success in building casual mobile games that averaged 92 minutes of daily player spend, prompting a pivot to integrate play-and-earn mechanics using blockchain to democratize crypto rewards—making them simple and non-intimidating for average gamers.[3]
Early traction came quickly as Viker grew a global audience, surpassing 50 million game downloads while maintaining a fun, fast-moving company culture with perks like extensive learning courses and flexible time off. Backed by Initial Capital, a UK private equity firm, this foundation enabled expansion into blockchain gaming collaborations, including rewarded titles with Zebedee.[1][3][6]
Viker rides the wave of blockchain gaming and play-to-earn trends, capitalizing on the convergence of mobile gaming's massive user base (billions of casual players) with cryptocurrency adoption.[3][7] Timing is ideal post-2021 crypto boom, as maturing payment processors like Zebedee enable frictionless rewards, while market forces like rising Web3 interest and mobile-first gaming dominance (e.g., competitors like Voodoo) favor accessible entry points.[1][6][7]
By humanizing crypto through fun, non-serious games, Viker influences the ecosystem by lowering barriers for mainstream adoption, competing with studios like Epic Games or Spring Games while pushing IP collaborations to blend entertainment with blockchain.[3][6] This positions them amid favorable tailwinds in decentralized gaming communities.
Viker's momentum from 50M+ downloads sets up expansion into more IP-driven play-and-earn titles, potentially scaling rewards via broader crypto partnerships amid maturing blockchain infrastructure. Trends like mobile Web3 growth and AI-enhanced gaming will shape their path, evolving their influence from niche innovator to mass-market leader in casual crypto gaming—building the world's largest blockchain gaming community, one rewarding chess match at a time.[1][3][7]
Viker has raised $4.0M across 1 funding round. Most recently, it raised $4.0M Seed in November 2022.
| Date | Round | Lead Investors | Other Investors |
|---|---|---|---|
| Nov 1, 2022 | $4.0M Seed | Animoca Brands, Jenny Fielding, Scott Hartley, Fabric Ventures, Goat Capital, M.G. Siegler, Pantera Capital, MG Siegler |