TEOOH
TEOOH is a technology company.
Financial History
TEOOH has raised $1.0M across 1 funding round.
Frequently Asked Questions
How much funding has TEOOH raised?
TEOOH has raised $1.0M in total across 1 funding round.
TEOOH is a technology company.
TEOOH has raised $1.0M across 1 funding round.
TEOOH has raised $1.0M in total across 1 funding round.
TEOOH has raised $1.0M in total across 1 funding round.
TEOOH's investors include Spark Capital, The Founder Coach, Y Combinator, Larry Braitman, Lawrence Braitman.
Teooh is a UK-based technology company that builds an avatar-based virtual events platform, offering a persistent, immersive alternative to traditional video calls like Zoom or Teams. It enables users to create and host virtual gatherings—such as meetings, networking events, concerts, or family meetups—in customizable 3D spaces accessible via desktop or mobile apps, supporting up to 80 concurrent users with features like full-body avatars, real-time spatial audio, and event analytics.[1][2][3] Teooh serves event organizers, startups, brands, and communities seeking engaging remote collaboration without geographical limits, solving the limitations of flat video conferencing by providing spatial interaction where avatars can move freely, approach individuals for chats, and replicate in-person dynamics at lower costs due to its non-WebRTC architecture and no upfront fees.[1][2][4] The company has shown strong growth, including a 107% surge during the pandemic, €4 million in funding from investors like Spark Capital and General Catalyst across four rounds, and early traction with over 1,300 tickets issued across 15 countries and partnerships with 20 brands.[2][4][5]
Teooh was founded in August 2018 by Don Stein and Jon Hibbins, leveraging their deep expertise in AR/VR and gaming. Stein, who moved from Detroit to Silicon Valley post-college aspiring to be a venture capitalist, invested in AR/VR firms and identified the need for virtual events after noticing geographic barriers to in-person startup meetups; Hibbins previously founded Psytec, a game studio behind successful VR titles like the Windlands series that generated millions in sales.[1][2][3][4] The idea emerged from their pivot: after building a VR game, they "platformized" the tech for broader use, starting with R&D on December 17, 2018, to validate cloud-based avatar positioning and real-time simulations for hundreds of users, debuting in private beta at TechCrunch Disrupt Berlin's Startup Battlefield in 2019 and public beta in 2020.[1][2][3] Early traction included tests with Startup Grind, AMAs featuring VCs like Tim Draper, and a crowdfunding raise of $343,000 from 943 investors on Republic at a $10M valuation cap via SAFE notes.[3][4]
Teooh stands out in the virtual events space through these key advantages:
Teooh rides the spatial computing and metaverse wave, capitalizing on post-pandemic demand for hybrid events in a $547M+ online events market growing at 7% annually (potentially accelerated by remote work norms).[2][4] Its timing aligns perfectly: launched amid COVID-19 restrictions, it filled the void for engaging virtual alternatives, sustaining 107% growth while VR/AR hardware adoption rises, enabling "realistic virtual reality" without mandating headsets initially.[1][2] Market forces like rising VR consumer devices and the events industry's lag in innovation favor Teooh's cloud-based, multi-platform approach over VR-only or video-centric rivals, influencing the ecosystem by platformizing gaming tech for enterprise use—echoing pivots like Slack—and fostering startup culture through tailored tools for global networking.[3][4]
Teooh is poised to expand as VR hardware proliferates and hybrid events become standard, potentially scaling beyond startups to mainstream gatherings like concerts or corporate expos with its VR/non-VR flexibility and low-friction model. Trends like AI-enhanced avatars and deeper metaverse integration will shape its path, amplifying network effects in its community. Its influence could evolve from niche disruptor to infrastructure player, especially if it hits mass adoption triggers like major brand partnerships or acquisitions—building directly on its mission to create boundless venues that redefine social connection.[1][2]
TEOOH has raised $1.0M across 1 funding round. Most recently, it raised $1.0M Seed in June 2020.
| Date | Round | Lead Investors | Other Investors |
|---|---|---|---|
| Jun 1, 2020 | $1.0M Seed | Spark Capital, The Founder Coach, Y Combinator, Larry Braitman, Lawrence Braitman |