Super Evil Megacorp
Super Evil Megacorp is a company.
Financial History
Leadership Team
Key people at Super Evil Megacorp.
Super Evil Megacorp is a company.
Key people at Super Evil Megacorp.
Key people at Super Evil Megacorp.
Super Evil Megacorp is an independent game development studio founded in 2012, headquartered in San Mateo, California, specializing in cross-platform multiplayer action games for mobile, PC, and consoles.[1][2][3] The company builds high-quality, social gaming experiences like the MOBA *Vainglory*, the team-based shooter *Catalyst Black*, and the recent cooperative action roguelike *TMNT: Splintered Fate*, serving gamers seeking deep, responsive multiplayer play with friends and family across devices.[1][2][3] With over 100 employees globally, including a UK office, it has raised $100.3M in funding and focuses on AAA-level titles powered by its proprietary E.V.I.L. engine, targeting the touchscreen and emerging platform generation while expanding to consoles.[1][2][3]
Super Evil Megacorp was founded in 2012 by key leaders including CEO Kristian Segerstråle, co-founder and CBO Bo Daly, and co-founder and CCO Stephan Sherman, drawing talent from studios like Riot Games, Blizzard, Rockstar, and Insomniac.[2][3] Inspired by the LAN party and couch co-op era, the team aimed to create joyful, social multiplayer games for mobile and tablets during the explosive growth of the mobile gaming industry.[2][3] Early traction came from *Vainglory*, their flagship cross-platform MOBA that became a category leader with millions of players, followed by *Catalyst Black* in 2021, marking a pivot to diverse action genres and platforms amid challenges like shifting from mobile-only to full console releases.[1][2]
Super Evil Megacorp rides the wave of cross-platform gaming and the convergence of mobile, PC, and console ecosystems, capitalizing on market forces like rising demand for social, multiplayer titles amid esports growth and cloud gaming advancements.[2][3] Their timing aligns with mobile gaming's maturation—post-2012 boom—while console expansions address fragmentation, influencing the ecosystem by proving indie studios can deliver "touchscreen generation" AAA experiences that bridge casual and hardcore players.[1][2] Backed by $100M+ from VCs like General Catalyst and Index Ventures, they amplify startup momentum in gaming tech, fostering tools and engines for multi-device play.[1][3]
Super Evil Megacorp is poised for growth with its console push via hits like *TMNT: Splintered Fate* and ongoing multiplayer innovations, likely expanding licensed IPs and original titles amid trends like live-service games and VR/AR integration.[2] Evolving influence could see them shaping cross-platform standards, leveraging their engine and global team to capture esports and family gaming markets. As a studio born from mobile's joy of play, their next chapter may redefine accessible, social AAA gaming for a fragmented device world.[1][2][3]