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Seismic Games is a Los Angeles-based games studio that develops high-quality, next-generation social game franchises across various digital platforms. The company specializes in creating compelling experiences for mobile, virtual reality, and augmented reality environments. Their work includes both original intellectual properties and licensed content, notably contributing to titles such as Clan Wars for Call of Duty and Skylanders Battlecast.
The company was founded in 2011 by industry veterans Greg Borrud, Eric Gewirtz, and Chris Miller. This experienced team brought extensive backgrounds in game development, having earned their reputations working on major console games like Star Wars Battlefront I and II. Borrud, having previously co-founded Pandemic, led the team with an insight into translating deep console development expertise into the emerging social and immersive gaming landscape.
Seismic Games primarily caters to game enthusiasts looking for engaging and accessible social interactive entertainment. The company’s long-term vision centers on delivering innovative and immersive gaming experiences, particularly by making strategic advancements in mobile VR and location-based gaming. They consistently focus on broadening the scope of interactive play for a diverse and growing audience.
Seismic Games has raised $2.0M across 1 funding round.
Seismic Games has raised $2.0M in total across 1 funding round.
Seismic Games is a Los Angeles–based independent video game studio that builds social and franchise-focused games for digital platforms, blending original and licensed IP to reach mainstream audiences.[2][3][4]
High-Level Overview
Seismic Games is a game-development studio focused on creating high‑quality social games and next‑generation franchise experiences across digital platforms, including work on both original titles and licensed properties.[3][4][2] The studio serves players and platform partners (publishers and IP holders) by producing multiplayer, social, and franchise-oriented content designed to drive engagement and recurring play; examples of its projects and credited IP work include titles tied to Call of Duty and Skylanders, indicating a mix of original and licensed development relationships.[4][2] Growth momentum appears linked to franchise collaborations and a lean studio model typical of small independent developers—public records list the company as operating from Los Angeles with modest headcount and reported revenue figures in private business directories.[2][3][5]
Origin Story
Seismic Games was founded as an independent studio in Los Angeles (public profiles identify the company as LA‑based) with a focus on social game content across platforms.[2][3] Exact founding year and detailed founder biographies are not provided in the available public listings, but the studio’s portfolio and third‑party profiles show it evolved into developing both original IP and licensed projects, securing partnerships with larger franchises to gain visibility and traction.[2][4]
Core Differentiators
Role in the Broader Tech & Games Landscape
Seismic Games participates in two broader industry trends: the continued commercial value of franchise/licensed games and the emphasis on social/multiplayer mechanics that drive retention and monetization in modern digital games.[4][2] Timing matters because platform ecosystems (mobile, consoles, live service models) continue to reward recurring-play and franchise recognition, areas where a studio experienced with license collaborations can capture partnership opportunities.[4][3] By producing franchise-friendly social titles, Seismic Games contributes to the mid‑tier studio ecosystem that supplies IP holders and publishers with creative execution while benefiting from established audiences.
Quick Take & Future Outlook
Seismic Games’ near‑term prospects likely depend on securing more licensed partnerships and delivering live‑service or social titles that maintain player engagement—strategies that can scale revenue without the marketing costs of launching wholly new AAA IPs.[4][2] If the studio continues to leverage franchise work and cross‑platform social mechanics, it can expand through deeper publisher relationships, co‑development deals, or by growing a breakout original franchise. Public data on the company is limited; for a fuller investment or partnership assessment, primary sources (founder bios, press releases, project credits, or direct contact) would be needed to confirm founding details, current leadership, active projects, and financial trajectory.[2][3][5]
Seismic Games has raised $2.0M in total across 1 funding round.
Seismic Games's investors include Bonfire Ventures, Summit Partners.
Seismic Games has raised $2.0M across 1 funding round. Most recently, it raised $2.0M Series A in January 2012.
| Date | Round | Lead Investors | Other Investors |
|---|---|---|---|
| Jan 1, 2012 | $2.0M Series A | Bonfire Ventures, Summit Partners |