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Sceenic develops and provides software solutions for shared media experiences, primarily focusing on co-viewing and interactive content. The company offers digital platforms and application programming interfaces (APIs) that allow partners to integrate features like "Watch Together" into their video streaming services, enabling users to create virtual living rooms for synchronized viewing. Its technology facilitates shared multi-user gaming experiences and integrates video calls and chat functions, powered by flexible SDKs designed for seamless adoption.
The company was founded in 2013 by Jonathan Williams, Aharon Yechezkel, and Paul Bojarski. Their shared insight recognized a growing demand for social connectivity within digital media consumption, leading them to build tools that transform passive viewing into an interactive, communal activity. This foundation enabled them to address the evolving landscape of online entertainment by creating engaging social layers.
Sceenic serves various platforms that aim to enhance user engagement through interactive media features. Its technology is adopted by businesses looking to offer more dynamic and social experiences to their audiences, from entertainment providers to content creators. The company envisions a future where digital consumption is inherently social, fostering deeper connections and shared moments among users across diverse digital environments.
Sceenic has raised $280K across 1 funding round.
Sceenic has raised $280K in total across 1 funding round.
Sceenic has raised $280K in total across 1 funding round.
Sceenic's investors include Altair Capital Management, Pioneer Fund, Rainfall Ventures, Sinai Ventures, Y Combinator.
Sceenic is a UK-based technology company specializing in software solutions for interactive, shared viewing experiences, primarily through its Watch Together platform[1][2][4]. This white-label technology enables media companies, broadcasters, telcos, and OTT/IPTV/STB providers to let users watch video content—like live sports, movies, series, and eSports—in real-time with friends or family, featuring chat, camera interaction, and multi-user engagement[1][2][4]. It serves clients such as BT Sport, NPO (Dutch Public Broadcaster), LaLiga, ScreenHits TV, T-Mobile Germany, Movistar+, and Virgin Connect, solving the problem of isolated viewing by fostering communal, immersive experiences within existing platforms[2][4]. Named a "Game Changer" in the co-watching trend by the Sports Innovation Lab, Sceenic demonstrates strong growth momentum through seamless SDK/API integrations, market-validated launches, and partnerships enhancing fan engagement[2].
Sceenic was founded in 2010 in London by a team including Jonathan Williams, who brought experience from the music industry in PR and negotiations, and current CEO Paul Bojarski, who started building companies at 17 with Skipworth Records (1998), worked at AOL UK (2004), and led digital ad sales for MTV/Viacom LATAM after roles at MTV UK[3][4]. In 2016, they launched the pivotal Watch Together software solution to address evolving viewer behaviors craving real-time social interaction during content consumption[2][4]. Early traction came from integrations with major clients like BT Sport (UK) and expansions into sports (e.g., Tour de France watch parties with celebrity hosts like Michael Boogerd for NPO) and eSports (FIFAe, WeLoveGaming), humanizing remote viewing amid rising digital isolation[2][4].
Sceenic rides the co-watching trend, blending social connectivity with streaming to combat viewer loneliness in a post-pandemic world of fragmented audiences[2]. Timing aligns with surging demand for interactive OTT amid cord-cutting, live sports personalization, and eSports growth, where market forces like 5G-enabled low-latency video and AI-driven engagement favor easy-to-integrate solutions[2][4]. It influences the ecosystem by enabling broadcasters (e.g., LaLiga, NPO) and telcos (e.g., Deutsche Telekom) to boost retention and monetization through in-app social features, setting a standard for "Be In The Moment" experiences that keep conversations and data within platforms rather than leaking to external social media[2][4].
Sceenic is poised to expand its SDK ecosystem into emerging areas like AR/VR co-watching and global eSports, leveraging its Game Changer status and client wins for deeper penetrations in sports and entertainment[2][4]. Trends such as hyper-personalized fan experiences, Web3 integrations for virtual events, and AI-enhanced interactions will shape its path, potentially scaling revenue beyond its current <$5M base through more OEM partnerships[1]. Its influence may evolve from niche innovator to ecosystem enabler, powering the next wave of communal streaming that transforms passive viewing into shared moments, echoing its founding mission to unite audiences in real time.
Sceenic has raised $280K across 1 funding round. Most recently, it raised $280K Seed in September 2017.
| Date | Round | Lead Investors | Other Investors |
|---|---|---|---|
| Sep 1, 2017 | $280K Seed | Altair Capital Management, Pioneer Fund, Rainfall Ventures, Sinai Ventures, Y Combinator |