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§ Private Profile · Seattle, WA, USA
Polyarc is a technology company.
Polyarc develops immersive virtual reality (VR) and augmented reality (AR) experiences, primarily as video games. Its flagship product, the 'Moss' series, exemplifies its ability to craft compelling narratives and interactive gameplay within VR. The company excels at building original worlds that leverage advanced platforms' unique capabilities, delivering rich digital entertainment.
Founded in 2015 by Tam Armstrong, Chris Alderson, and Danny Bulla in Seattle, Washington, Polyarc stemmed from the founders' shared insight into the profound creative potential of virtual and augmented reality technologies. Their collective vision led them to establish a studio dedicated to pushing interactive entertainment's boundaries within these emerging mediums.
Polyarc’s products attract gamers seeking deeply immersive and emotionally engaging virtual reality experiences. The company aims to create captivating new worlds through innovative storytelling and unique interaction mechanics. Its long-term vision involves continuously developing groundbreaking content that defines the future of VR and AR entertainment.
Polyarc has raised $9.0M across 1 funding round.
Polyarc has raised $9.0M in total across 1 funding round.
Polyarc has raised $9.0M in total across 1 funding round.
Polyarc's investors include Hiro Capital, Galaxy Digital, Vulcan Ventures.
Polyarc has raised $9.0M across 1 funding round. Most recently, it raised $9.0M Series B in July 2020.
| Date | Round | Lead Investors | Other Investors | Status |
|---|---|---|---|---|
| Jul 1, 2020 | $9M Series B | Hiro Capital | Galaxy Digital, Vulcan Ventures | Announced |
Polyarc is a Seattle-based game development studio specializing in immersive virtual reality (VR) experiences, particularly narrative-driven adventure games like the *Moss* series.[1][2] Founded in 2016, the company has raised $12.5M in funding, including a $9M Series B round five years ago, and remains active at the Series B stage with a focus on VR platforms such as PSVR2, Steam, Meta Quest, Pico, and Apple Vision Pro.[1][2][5] Its flagship titles, *Moss* and *Moss: Book II*—the latter winning Best VR/AR Game at The Game Awards 2022—feature storytelling, puzzles, and interactive environments centered on a young hero named Quill, serving VR gamers seeking emotional, engaging adventures.[2] Polyarc also develops multiplayer titles like *Glassbreakers*, a real-time battler now available on Apple Vision Pro via Apple Arcade with cross-platform play.[1][5]
The studio targets the growing AR/VR gaming market, delivering high-quality, award-winning content that emphasizes narrative depth over pure action, with recent momentum including *Glassbreakers* pre-orders on Meta and a Winter Games Tournament planned for January 2026.[2][5]
Polyarc was founded in 2016 (with some sources noting early activity in 2015) by former Bungie employees captivated by VR's potential for immersive storytelling and interactive worlds.[1][2][3] Key leaders include CEO & Co-Founder Chris, a veteran game artist with over 18 years in concept art and visual design; COO & CFO Ralph, with extensive games industry finance experience; and other experts like Tam (AI and animation engineering) and long-time developers in production, design, and engineering.[4] The idea emerged from the founders' excitement over VR advancements, leading to their debut hit *Moss* in 2018, an award-winning adventure that gained traction on PlayStation VR.[2][3]
Pivotal moments include a $9M funding round to expand projects, the 2022 release of *Moss: Book II* (cementing their awards pedigree), and recent expansions into multiplayer with *Glassbreakers*—the first Unreal Engine game on Apple Vision Pro—showcasing their evolution from single-player narratives to cross-platform competitive play.[1][2][5]
Polyarc rides the surge in AR/VR gaming (spatial computing), fueled by hardware advancements like Meta Quest, PSVR2, and Apple Vision Pro, alongside rising demand for immersive, interactive entertainment.[1] Timing is ideal: post-2022 awards validated their model amid market growth, with consumer appetite for narrative VR rising as tech matures—enabling cross-platform play and multiplayer that lowers barriers.[2][5] Favorable forces include VR hardware adoption, Unreal Engine accessibility, and esports-like events (e.g., *Glassbreakers* Winter Games), positioning Polyarc to influence VR's shift from novelty to mainstream gaming.[1][5]
They contribute to the ecosystem by pioneering accessible, story-rich titles that attract non-hardcore gamers, elevating Seattle's indie VR scene and proving small studios (40 employees) can compete with giants through quality and innovation.[2][4]
Polyarc's trajectory points to expanded multiplayer and cross-platform dominance, with *Glassbreakers* tournaments signaling esports ambitions and new Unreal Engine projects leveraging Apple Vision Pro's launch.[5] Trends like affordable VR hardware, AI-enhanced narratives, and spatial computing will propel them, potentially unlocking sequels or IP expansions amid a market projected for continued growth.[1] Their influence may evolve from niche VR storyteller to broader immersive gaming leader, especially if funding revives post-2020 lull—watch for 2026 releases to solidify their edge in a maturing ecosystem.[1][2][5] This Seattle studio's VR passion continues to redefine gaming adventures.