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§ Private Profile · Mountain View, CA, USA
OnLive is a company.
OnLive has raised $56.5M across 2 funding rounds.
Key people at OnLive.
OnLive has raised $56.5M in total across 2 funding rounds.
OnLive develops and operates a pioneering cloud gaming and cloud desktop platform, delivering interactive media content over the internet. The company's core technology streams server-rendered video games and applications directly to a user's device, abstracting away the need for powerful local hardware. This innovative approach allows high-fidelity experiences to be accessed on a wide range of devices, from PCs and Macs to tablets and smart TVs, through a broadband connection.
The company was founded in 2002 by technology entrepreneur Steve Perlman. Perlman’s insight stemmed from the recognition that a centralized computing model could revolutionize access to demanding software, especially video games. He envisioned a future where the computational heavy lifting was handled in data centers, making sophisticated digital entertainment universally accessible regardless of the end-user's device specifications.
OnLive primarily serves consumers who seek to play advanced video games without significant upfront investment in gaming hardware. Its long-term vision centers on democratizing access to high-performance computing, enabling a future where complex applications and rich interactive experiences are delivered seamlessly as a service to any connected screen. The company aims to redefine how users interact with digital content by making powerful software instantly available.
OnLive has raised $56.5M across 2 funding rounds. Most recently, it raised $40.0M Other Equity in February 2011.
| Date | Round | Lead Investors | Other Investors | Status |
|---|---|---|---|---|
| Feb 8, 2011 | $40M Venture Round | — | — | Announced |
| Oct 31, 2007 | $16.5M Venture Round | — | Maverick Capital, Warner Bros. | Announced |
OnLive was an early cloud‑gaming company that streamed fully rendered video of PC/console games from remote servers to low‑powered devices, letting users play without high‑end local hardware and adding social features like gameplay recording and spectating[1]. It launched its commercial service in June 2010, struggled financially and operationally over the next few years, entered an asset sale/layoff in 2012, and its core patents and assets were later acquired (Sony bought OnLive’s patents in 2015), after which the original consumer service was shut down[1][2].
High‑Level Overview
Origin Story
Core Differentiators
Role in the Broader Tech Landscape
Quick Take & Future Outlook
Key people at OnLive.
OnLive has raised $56.5M in total across 2 funding rounds.
OnLive's investors include Maverick Capital, Warner Bros..