Lil Snack
Lil Snack is a technology company.
Financial History
Lil Snack has raised $3.0M across 1 funding round.
Frequently Asked Questions
How much funding has Lil Snack raised?
Lil Snack has raised $3.0M in total across 1 funding round.
Lil Snack is a technology company.
Lil Snack has raised $3.0M across 1 funding round.
Lil Snack has raised $3.0M in total across 1 funding round.
Lil Snack is a technology company that builds and delivers bite-sized, daily games tied to pop culture moments and trends, making play a routine habit. It serves major consumer platforms, brands, and IP holders by providing custom, handcrafted games with daily updates, seamless integration, and analytics dashboards, solving the challenge of consistent user engagement in a fast-paced digital world.[1][2] Key metrics include 90% average daily game completion, 10 minutes average playtime per day, and 25% of players active 7 days a week, with over 10 million total plays achieved rapidly from its small-team origins.[2][4] Growth momentum is strong, operating for over 164 days (as of early references) with daily content launches and partnerships like Hasbro for games such as a snackable Scattergories variant.[3][4][5]
Lil Snack was founded by Eric Berman (CEO) and Travis Chen (CPO) in Los Angeles, California, emerging from their shared experience at OK Play—a kids' entertainment startup focused on emotional growth that they built pre-pandemic and sold to Dapper Labs.[1][3] Berman, a former UCLA basketball player, led distribution at Hulu, helped launch Crunchyroll (sold to Warner Media for over $1B), and drove strategy for NBA Top Shot at Dapper Labs; Chen contributed to Guitar Hero, Call of Duty, Scopely game design, Snapchat AR, and indie projects like Operator and Typing Karaoke.[1][3] Post-acquisition, they collaborated on Dapper Labs' hits like NBA Top Shot and NFL All Day through crypto winter, then left to build independently with a small team's speed—launching games before formal incorporation or funding.[3] Now spanning the U.S. with a 14-person team of game makers, engineers, and ops experts, they've prioritized rapid iteration and consumer feedback from day one.[2][3]
Lil Snack rides the wave of daily habit gaming—think Wordle or Duolingo—amid rising demand for short-form, social media-native entertainment that boosts platform retention without heavy dev lifts.[1][2] Timing aligns with post-pandemic shifts to quick dopamine hits, pop culture virality (e.g., TikTok trends), and brands seeking embedded play to combat declining organic reach.[3][5] Market forces like ad fatigue and algorithm changes favor their model: platforms gain free engagement tools, while IP holders like Hasbro tap 10M+ plays for low-risk exposure.[4] They influence the ecosystem by democratizing daily games for non-gaming giants, fostering a creator-led revival of casual play that prioritizes speed and iteration over scale.
Lil Snack's founder-led momentum—10M plays in under two years—positions it to scale partnerships and own the "daily pop culture game" niche, potentially expanding to AR/VR bites or global IPs. Trends like AI-assisted game gen and Web3 loyalty (nodding founders' NFT roots) could supercharge content velocity, while mobile-first platforms chase retention amid app store saturation. Their influence may evolve from nimble partner to category leader, turning "lil" snacks into daily digital feasts for millions—building on that initial spark of two friends ditching crypto winters for pure play creation.
Lil Snack has raised $3.0M in total across 1 funding round.
Lil Snack's investors include AIX Ventures, Andreessen Horowitz, Lerer Hippeau, Lightspeed Venture Partners, Waverley Capital, Liu Jiang, Manuel Bronstein.
Lil Snack has raised $3.0M across 1 funding round. Most recently, it raised $3.0M Seed in April 2024.
| Date | Round | Lead Investors | Other Investors |
|---|---|---|---|
| Apr 1, 2024 | $3.0M Seed | AIX Ventures, Andreessen Horowitz, Lerer Hippeau, Lightspeed Venture Partners, Waverley Capital, Liu Jiang, Manuel Bronstein |