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Immortals Gaming Club is a technology company.
Immortals Gaming Club operates as a professional esports organization, managing multiple competitive teams across various gaming titles. The company develops and cultivates talent within its roster, aiming to compete at the highest levels of global esports. Its operational model integrates competitive performance with a strong emphasis on community engagement and player support, building sustainable esports franchises.
The organization was established in 2015 by co-founders Clinton Foy and Noah Whinston. They launched Immortals Gaming Club with the foundational insight that professional esports required a dedicated structure for player development and robust fan engagement, beyond just competitive play. This vision aimed to create a more holistic and supportive environment for both athletes and their audience within the burgeoning esports landscape.
Immortals Gaming Club primarily serves the global esports audience, including dedicated fans of competitive gaming, as well as the professional players and staff within its ecosystem. The company's long-term vision centers on solidifying its position as a leading esports entity, continually fostering talent, and cultivating passionate fan bases through its commitment to competitive excellence and community-centric operations.
Immortals Gaming Club has raised $56.0M across 2 funding rounds.
Immortals Gaming Club has raised $56.0M in total across 2 funding rounds.
Immortals Gaming Club (IGC) is an esports and gaming company headquartered in Los Angeles, California, focused on building competitive teams, matchmaking platforms, and fan communities in the esports ecosystem.[1][2] Founded in 2015, it owns esports brands like Immortals (League of Legends and Clash Royale), Los Angeles Valiant (Overwatch League), and Gamers Club, a leading matchmaking platform and community hub for gamers in Brazil and Latin America; it serves professional gamers, aspiring players, fans, and content creators by fostering inclusive communities around competitive gaming.[1][2][3] The company solves challenges in player well-being, fan engagement, and regional matchmaking, with estimated annual revenue of $14.7M and past funding of $56M up to Series C stage.[3][4] While not a traditional technology company like software SaaS firms, IGC leverages tech for gaming platforms and esports operations, showing growth through acquisitions like Infinite Esports (parent of OpTic Gaming) valued over $100M.[4]
IGC was founded in 2015 by investors including Anschutz Entertainment Group, Peter Levin (president of Lionsgate Interactive Venture and Games, co-founder of Nerdist), Allen Debevoise (former Machinima chairman), Steve Kaplan (co-owner of NBA's Memphis Grizzlies), serial entrepreneur Brian Lee, Meg Whitman, and Machine Shop Ventures.[2] The idea emerged from a dedication to fan support and player well-being in North American esports, starting with the Immortals League of Legends team and expanding via acquisitions.[1][2] Key pivots include the 2019 rebrand from Immortals to IGC after acquiring Brazil's Gamers Club, ownership of Los Angeles Valiant in Overwatch League, a past stake in MIBR (CS:GO), and partnerships like with Corinthians; early traction built through competitive entries in League of Legends, CS:GO, Smash 4, and Overwatch.[2][3][4]
IGC rides the explosive growth of esports as a tech-gaming intersection, where live streaming, matchmaking platforms, and virtual events mirror trends in social media and interactive entertainment.[1][3] Timing aligns with esports market expansion—valued in billions globally—fueled by mobile gaming, regional hubs like Brazil/Latin America, and post-pandemic digital communities.[2][4] Market forces favoring IGC include rising investor interest in gaming tech (e.g., Series C funding) and partnerships with traditional brands like insurers for virtual spaces, amplifying esports' mainstream adoption.[3] It influences the ecosystem by humanizing esports through player welfare focus, bridging North America and emerging markets, and scaling via acquisitions that consolidate talent and audiences.[1][4]
IGC is poised for expansion in mobile/esports hybrids like Clash Royale and emerging titles, leveraging Gamers Club's Latin American dominance amid global gaming's shift to inclusive platforms.[1][4] Trends like metaverse integrations, AI-driven matchmaking, and brand sponsorships (e.g., Progressive) will shape its path, potentially boosting revenue beyond $14.7M estimates through new acquisitions or league revivals.[3][4] Its influence may evolve from regional powerhouse to global gaming network, sustaining the fan-first ethos that defined its 2015 launch amid maturing esports economics.[1][2]
Immortals Gaming Club has raised $56.0M in total across 2 funding rounds.
Immortals Gaming Club's investors include Meg Whitman, Steven Cohen, March Capital, George Leiva, Gregory Milken, John Griffin, Michael Milken, Steve Kaplan, AEG, Lionsgate.
Immortals Gaming Club has raised $56.0M across 2 funding rounds. Most recently, it raised $26.0M Other Equity in November 2020.
| Date | Round | Lead Investors | Other Investors |
|---|---|---|---|
| Nov 6, 2020 | $26.0M Other Equity | Meg Whitman | Steven Cohen, March Capital |
| Apr 1, 2019 | $30.0M Series B | George Leiva, Gregory Milken, John Griffin, Meg Whitman, Michael Milken, Steve Kaplan, AEG, Lionsgate, Gregory Milken |