
Hopscotch
Hopscotch is a technology company.
Financial History
Hopscotch has raised $87.1M across 8 funding rounds.
Frequently Asked Questions
How much funding has Hopscotch raised?
Hopscotch has raised $87.1M in total across 8 funding rounds.

Hopscotch is a technology company.
Hopscotch has raised $87.1M across 8 funding rounds.
Hopscotch has raised $87.1M in total across 8 funding rounds.
Hopscotch has raised $87.1M in total across 8 funding rounds.
Hopscotch's investors include 100X.VC, AngelList, B Capital Group, BlockTower Capital, Hack VC, Polychain Capital, Alex Pack, Sung ho Choi, Alkeon Capital, CapitalG, Cisco Investments, Equal Ventures.
Hopscotch Technologies is an edtech company offering a kid-friendly programming app that enables children aged 10-16 to create games, animations, art, and stories through a drag-and-drop block-based interface, available on iPad, iPhone, web, laptops, tablets, and phones.[1][3][4] It serves kids, educators, and parents by fostering creativity, problem-solving, and coding skills in an open-ended, ad-free environment without data sales, solving the challenge of making programming accessible and engaging for young learners who might otherwise find traditional coding intimidating.[1][3][4] Founded in 2012 with $1.2 million in funding and $3 million in 2024 revenue, the independent company (formerly VC-backed) maintains a small team of 6 employees and emphasizes equal exposure to computing for girls and boys.[1][4]
Hopscotch Technologies was founded in 2012 by Samantha John (co-founder), Rodrigo (interface designer, artist, musician, entrepreneur), and Jocelyn (educator with experience at Dartmouth, Columbia Business School, and schools in Hawaii and NYC).[1][4] Samantha, who discovered programming in her senior year at Columbia, launched the app as the first touchscreen programming language to empower kids with independent learning inspired by radical educators like John Holt and Ivan Illich; she aimed to role-model coding for youth and earned spots on 30 under 30 lists.[4] The idea emerged from constructivist learning principles, blending the founders' backgrounds in design, education, entrepreneurship, and engineering to create a playful environment like "the LEGO of the digital age." Early traction came from its iPad debut, building a strong kid community for sharing projects, with the company later going fully independent after VC funding.[1][4]
(Note: A separate payments platform at gohopscotch.com targets small businesses with fee-free invoicing, but search results confirm the primary Hopscotch as the edtech app from gethopscotch.com.[1][2][4][5])
Hopscotch rides the edtech and computational thinking wave, capitalizing on rising demand for early STEM education amid global pushes for digital literacy, especially post-pandemic remote learning shifts.[1][3][4] Its timing aligns with touchscreen proliferation and block-coding trends (competing with Tynker, codeSpark), making coding approachable before formal schooling and addressing gender gaps in tech by design.[1][4] Market forces like parental focus on screen-time value and educator needs for no-setup tools favor it, while its community ecosystem influences youth creators, fostering the next generation of builders in a creator economy.[1][4]
Hopscotch is poised to expand its cross-platform reach and community features, potentially integrating AI-assisted creation or school partnerships to boost adoption amid growing edtech investments.[1][4] Trends like personalized learning and Web3 kid-safe spaces will shape it, evolving its influence from indie app to staple in global coding curricula—empowering tomorrow's technologists just as its touchscreen pioneer status hooked a generation.[4]
Hopscotch has raised $87.1M across 8 funding rounds. Most recently, it raised $20.0M Series E in May 2023.