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§ Private Profile · San Luis Obispo, CA, USA
HaptX is a technology company.
HaptX develops wearable technology, known as HaptX Gloves, which simulates touch with unprecedented realism. This system enables natural haptic interaction within virtual environments. Its core innovation utilizes a haptic textile and microfluidic actuation, providing precise, true-contact feedback across the hand for immersive digital experiences. This approach delivers detailed force feedback and tactile rendering, significantly enhancing digital immersion.
HaptX was founded in 2012 by Jake Rubin and Dr. Robert Crockett. Operating initially as AxonVR, the company strategically rebranded to focus solely on haptic gloves. This shift stemmed from the insight that realistic, detailed touch feedback for hands was essential for truly immersive virtual and robotic interactions. Rubin and Crockett aimed to fulfill this critical need with their unique haptic system.
HaptX's technology supports professional applications requiring precise physical interaction in virtual settings. Solutions find use in advanced simulation, training, industrial design, and robotics teleoperation. The company envisions a future where virtual and remote touch is indistinguishable from reality, fundamentally transforming human interaction with digital information and robotic systems.
HaptX has raised $45.0M across 4 funding rounds.
HaptX has raised $45.0M in total across 4 funding rounds.
HaptX builds high-fidelity haptic wearable technology—most notably the HaptX Gloves G1—that reproduces realistic touch and force feedback for virtual reality (VR), spatial computing, and robotics applications, primarily targeting enterprise training, design, and teleoperation use cases.[1][5]
High-Level overview
Origin story
Core differentiators
Role in the broader tech landscape
Quick take & future outlook
Quick reminder: HaptX positions itself as an enterprise-grade, full-system haptics provider—its differentiators are microfluidic tactile actuation, precise tracking, and a software stack aimed at realistic touch and robotics integration, which together explain its current traction in mission-critical training and robotic teleoperation use cases.[1][4][6]
HaptX has raised $45.0M in total across 4 funding rounds.
HaptX's investors include Joe Baddeley, Jun Hong Heng, Verizon Ventures, Mason Avenue Investments, Taylor Frigon Capital Partners, Crescent Cove Advisors, Upheaval Investments, Michelle Russey McCarthy, Amit Kapur, Keiretsu Capital, Keiretsu Forum, NetEase.
HaptX has raised $45.0M across 4 funding rounds. Most recently, it raised $23.0M Series B in September 2022.
| Date | Round | Lead Investors | Other Investors | Status |
|---|---|---|---|---|
| Sep 1, 2022 | $23M Series B | JOE Baddeley, JUN Hong Heng | Verizon Ventures, Mason Avenue Investments, Taylor Frigon Capital Partners, Verizon | Announced |
| Nov 29, 2021 | $4M Debt Financing | Crescent Cove Advisors | — | Announced |
| Jul 1, 2021 | $12M Series A | — | Verizon Ventures, Mason Avenue Investments, Taylor Frigon Capital Partners, Upheaval Investments, Michelle Russey Mccarthy, Amit Kapur, Keiretsu Capital, Keiretsu Forum, NetEase, Votiv Capital | Announced |
| Dec 1, 2016 | $6M Seed | Dawn Patrol Ventures, Bill Pang | 01 Advisors, Adverb Ventures, Homebrew, IDG Ventures, Prefix Capital, Alexander Rosen, Jeremy Latrasse, Dick Costolo, JON Snoddy, Paul Matthaeus, Keeler Investments, The Virtual Reality Company | Announced |