Grab Games
Grab Games is a company.
Financial History
Leadership Team
Key people at Grab Games.
Grab Games is a company.
Key people at Grab Games.
Grab Games is a Santa Monica-based game development studio specializing in VR and AR entertainment, building immersive games like *Final Space The Rescue*, *Knockout League*, and *Amoeba Battle*.[1][2] The company serves gamers and strategic partners seeking cutting-edge virtual and augmented reality experiences, solving the challenge of delivering high-quality, innovative content in emerging immersive mediums while also offering game development services, creator tools partnerships, and video production marketing.[1][3]
With around 21-25 employees and backing from notable investors, Grab Games focuses on both proprietary IP development and brand collaborations, targeting the growing demand for VR/AR gaming amid advancements in hardware and consumer adoption.[2][3][5]
Grab Games was founded in 2009 by Anthony Borquez, who serves as CEO.[2][3][4] Borquez brings deep experience from prior ventures: he co-founded Spacient Technologies, an early mobile GPS platform acquired by Trimble Navigation, and Blue Label Games, a mobile gaming company acquired by Konami in 2006, which bolstered Konami's global mobile publishing.[2] He also teaches entrepreneurship and gaming at the University of Southern California.[2]
The studio emerged from Borquez's passion for gaming and emerging tech, evolving from mobile roots to pioneer VR/AR innovation as these mediums gained traction post-2010s hardware launches like Oculus Rift.[1][3][5]
Grab Games stands out in the competitive gaming landscape through:
Grab Games rides the VR/AR gaming surge, fueled by hardware improvements from Meta Quest, Apple Vision Pro, and PSVR 2, alongside market forces like rising consumer adoption and metaverse hype.[1][3] Timing is ideal as VR/AR revenue projections climb toward mainstream viability, with competitors like Niantic and Rovio validating immersive entertainment.[3]
The studio influences the ecosystem by bridging indie development with strategic partnerships, accelerating VR/AR content creation and tools that lower entry barriers for creators amid a talent shortage in spatial computing.[1][2][6]
Grab Games is poised to capitalize on VR/AR mainstreaming, with next steps likely including expanded IP pipelines, deeper brand collaborations, and potential console/mobile ports as hardware matures.[1][2] Trends like AI-enhanced experiences and mixed reality will shape its trajectory, potentially driving acquisitions or funding rounds given Borquez's track record.[2][3]
As immersive tech integrates into daily life, Grab's early-mover status could amplify its role, evolving from niche innovator to key ecosystem player—echoing its founding mission to push gaming frontiers.[1][5]
Key people at Grab Games.