GGWP
GGWP is a technology company.
Financial History
GGWP has raised $12.0M across 1 funding round.
Frequently Asked Questions
How much funding has GGWP raised?
GGWP has raised $12.0M in total across 1 funding round.
GGWP is a technology company.
GGWP has raised $12.0M across 1 funding round.
GGWP has raised $12.0M in total across 1 funding round.
GGWP has raised $12.0M in total across 1 funding round.
GGWP's investors include Andreessen Horowitz, Animoca Brands, BITKRAFT Ventures, Cherubic Ventures, Infinity Ventures Crypto, Lightspeed Venture Partners, Mechanism Capital, Moonfire Ventures, Next 10 Ventures, Night Ventures, Not Boring Capital, Play Ventures.
GGWP is an AI-powered platform specializing in game moderation, using machine learning to detect and manage toxic player behavior in online games, voice chat, and user-generated content.[1][2][4] It serves game developers and studios like Unity, Dreamhaven, Fatshark, Omeda Studios, Sandbox, and thatgamecompany, solving the problem of disruptive toxicity to foster safer, thriving communities—now protecting over 25 game companies with proactive tools, sentiment analysis, and prosocial feedback loops.[2][4] Founded in 2020 and headquartered in Hillsborough, California, GGWP has raised $22M in seed funding from investors including BITKRAFT Ventures, Makers Fund, Griffin Gaming Partners, Riot Games, Bandai Namco, SK Telecom Ventures, Samsung Ventures, and Kevin Lin, achieving early growth with 35 employees and $7.4M in revenue.[1][2]
GGWP was founded in 2020 by gaming and media veterans, led by Dennis Fong (also known as Thresh), a pioneering esports figure inducted into the Esports Hall of Fame and Guinness World Record holder as the first professional gamer.[1][3] Fong's background includes winning John Carmack’s Ferrari in a 1997 Quake tournament, being dubbed the “Michael Jordan of video games” by the Wall Street Journal, and co-founding five gaming/SaaS companies with over $1B in exits, such as Xfire and Lithium Technologies; he now serves as a venture partner at BITKRAFT Ventures.[3] The idea emerged from deep gaming passion—Fong's multiplayer start with Doom in 1993—and the need to combat rising toxicity in online games, gaining early traction through backing from top investors and rapid adoption by major studios.[2][3]
GGWP rides the explosive growth of online gaming and esports, where toxicity affects retention amid a market projected to exceed $200B, amplified by AI advancements enabling scalable moderation.[1][2] Timing is ideal post-2020 surge in multiplayer games during lockdowns, with market forces like regulatory scrutiny on online safety (e.g., voice/chat harms) and investor focus on AI for consumer platforms favoring its seed-stage momentum.[1] It influences the ecosystem by setting a "gold standard" for proactive safety, enabling studios to prioritize creativity over manual moderation and fostering healthier communities that boost engagement—highlighted in CB Insights' 2024 "Future Tech Hotshots" for high exit potential.[1][2]
GGWP is poised for Series A expansion, leveraging its $22M war chest, patent portfolio, and 25+ client base to penetrate non-gaming platforms amid rising AI moderation demand.[1][2] Trends like multimodal AI (voice/UGC), Web3 gaming communities, and global safety regulations will accelerate adoption, potentially evolving GGWP into a cross-industry standard with acquisition appeal from Big Tech or publishers.[1][4] As the AI sentinel for digital social spaces, GGWP exemplifies how gaming-born tech can nurture positivity at scale, turning toxicity's tide in an increasingly connected world.[1][2][3]
GGWP has raised $12.0M across 1 funding round. Most recently, it raised $12.0M Seed in March 2022.
| Date | Round | Lead Investors | Other Investors |
|---|---|---|---|
| Mar 1, 2022 | $12.0M Seed | Andreessen Horowitz, Animoca Brands, BITKRAFT Ventures, Cherubic Ventures, Infinity Ventures Crypto, Lightspeed Venture Partners, Mechanism Capital, Moonfire Ventures, Next 10 Ventures, Night Ventures, Not Boring Capital, Play Ventures, Prototype Capital, Seed Club Ventures, Sony Innovation Fund, Ryan Zurrer, Aleksander Leonard Larsen, Bob Meese, Chung-Man Tam, Hubert Thieblot, Joshua Reeves, Kevin Lin, Sandeep Sood, Sebastien Borget, Thomas Vu |