Gen.G
Gen.G is a company.
Financial History
Leadership Team
Key people at Gen.G.
Frequently Asked Questions
Who founded Gen.G?
Gen.G was founded by Kent Wakeford (Co-Founder + Vice Chairman).
Gen.G is a company.
Key people at Gen.G.
Gen.G was founded by Kent Wakeford (Co-Founder + Vice Chairman).
Key people at Gen.G.
Gen.G is a leading esports organization founded in 2017, headquartered in the U.S. with operations in South Korea and China, connecting fans and athletes across Asia and the West through competitive gaming.[1][2][4][5] It owns and operates top teams in major titles like League of Legends, Overwatch, PUBG, Valorant, Rocket League, and NBA 2K, with a portfolio boasting 7 global championships; its mission focuses on empowering fans and athletes via gaming to succeed in and beyond competition, including initiatives like the all-female Fortnite team and Gen.G Global Academy.[2][4]
Ranked among the world's most valuable esports companies (e.g., #7 by Forbes initially, #6 in 2020), Gen.G serves players, fans, sponsors, and the broader gaming ecosystem by building cross-cultural teams and content, driving growth in a market blending sports entertainment and technology.[2][4][5]
Gen.G traces its roots to 2017 when Kevin Chou and Kent Wakeford—co-founders of mobile gaming firm Kabam, sold to Netmarble for $800 million in 2016—launched KSV eSports.[1][3] They aggressively entered esports by securing a $20 million Overwatch League franchise for Seoul Dynasty, acquiring Lunatic-Hai's roster, and snapping up top South Korean teams in Heroes of the Storm (MVP Black and MVP Miracle) and PUBG (KSV Asel and KSV Notitle, later merged into a championship-winning squad).[1][3]
Pivotal early moves included entering League of Legends via Samsung Galaxy acquisition and rebranding to Gen.G in May 2018, expanding to NBA 2K League's Gen.G Tigers of Shanghai in 2020—the first non-NBA-affiliated, non-North American franchise.[1][2][4] This rapid scaling from gaming entrepreneurs to multi-market powerhouse humanizes Gen.G as a bold bet on esports' global rise.
Gen.G rides the explosive growth of esports as a trillion-dollar fusion of gaming, streaming, and live sports entertainment, amplified by mobile tech, VR/AR, and Asia's dominance in titles like League of Legends.[1][2][5] Timing aligns with post-2017 professionalization (e.g., Overwatch League franchises) and 2020s streaming booms via Twitch/YouTube, where market forces like youth demographics (Gen Z/Alpha gamers) and sponsor influx (e.g., Mobil 1, Bumble) fuel expansion.[4][5]
It influences the ecosystem by bridging East-West divides—vital amid U.S.-China tensions—nurturing talent pipelines and normalizing esports in education/sports, while top rankings solidify its role in legitimizing the industry for investors and media.[2][3][4]
Gen.G's trajectory points to deeper integration of AI-driven training, metaverse events, and Web3 fan economies, leveraging its pan-Asian/U.S. footprint for titles like Valorant and emerging MOBAs.[5] Trends like mobile esports growth in SEA and regulatory stability in Korea/China will shape it, potentially evolving influence toward hybrid sports-entertainment conglomerates akin to traditional leagues.
As the connector of esports' biggest markets, Gen.G remains primed to lead gaming's mainstream ascent, empowering the next wave of athletes and fans.
Gen.G was founded by Kent Wakeford (Co-Founder + Vice Chairman).