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§ Private Profile · 19 w 34th street, New York, New York 10001, US
Mobile game developer and publisher of social music trivia games for casual players, focused on engaging online experiences.
Fresh Planet has raised $1.5M across 1 funding round.
Key people at Fresh Planet.
Fresh Planet was founded in 2009 by Jeremie Berrebi (Co-founder).
Fresh Planet has raised $1.5M in total across 1 funding round.
Fresh Planet is a New York-based mobile game developer and publisher that specializes in creating social music trivia applications. The studio is best known for its flagship titles SongPop and SongPop 2, which feature interactive song clip guessing mechanics and have earned industry recognition including a BAFTA award for Best Online Game. Operating with a team of eight employees, the company generates approximately $18.3 million in annual revenue through game downloads, in-app purchases, and strategic partnerships. Since its initial launch in 2012, the original SongPop application has accumulated over 100 million downloads and driven millions of digital music track sales across global markets. Following its success in the casual gaming sector, the studio was acquired by international video game publisher Gameloft to expand its publishing and marketing capabilities. Fresh Planet was founded in 2009 by Mathieu Nouzareth.
Fresh Planet was founded in 2009 by Jeremie Berrebi (Co-founder).
Fresh Planet has raised $1.5M in total across 1 funding round.
Fresh Planet's investors include Jeff Clavier, JA Granjon, Oleg Tscheltzoff, Xavier Niel, CapISF.
Fresh Planet has raised $1.5M across 1 funding round. Most recently, it raised $1.5M FreshPlanet - Series A in April 2010.
| Date | Round | Lead Investors | Other Investors | Status |
|---|---|---|---|---|
| Apr 1, 2010 | $1.5M Series A | Jeff Clavier | JA Granjon, Oleg Tscheltzoff, Xavier Niel, Capisf | Announced |
Key people at Fresh Planet.
FreshPlanet is a New York City-based game development studio specializing in mobile and social games at the intersection of gaming, social features, and pop culture. The company builds entertaining mobile games like the hit SongPop, which has amassed over 100 million downloads since its 2012 launch, serving global players seeking fun, competitive experiences around music and pop culture[1][2][3]. It solves the problem of engaging users through social, accessible gaming by creating titles that foster community and viral sharing, with reported revenue of $18.3 million and a small team of around 8-25 employees[1][2].
Founded in 2009 in New York, FreshPlanet emerged as a venture-backed studio focused on mobile entertainment[1][2][4]. Key details on founders are not specified in available sources, but the company quickly gained traction with SongPop, launched in summer 2012, which became the #1 top-rated game and #5 most-downloaded iOS game of that year, drawing over 100 million players worldwide[1][2][3]. This pivotal hit established its reputation, leading to ongoing development of new mobile projects blending social gaming and pop culture[1].
FreshPlanet rides the enduring wave of mobile social gaming, a market fueled by pop culture tie-ins and viral mechanics that exploded in the early 2010s alongside hits from competitors like Zynga and Supercell[1][2]. Timing was ideal with SongPop's 2012 launch during the social-mobile boom, capitalizing on iOS growth and music streaming trends; today, it influences the ecosystem by proving sustainable models for niche, community-driven games amid free-to-play dominance[1][2][3]. Market forces like rising smartphone penetration and social media integration favor them, positioning FreshPlanet as a steady player in casual gaming rather than a unicorn chaser.
FreshPlanet's path forward likely involves expanding its slate of pop culture games, leveraging SongPop's legacy for sequels or new IPs amid evolving mobile trends like AR integration and Web3 gaming. Shifts toward cross-platform play and AI-driven personalization could amplify their social focus, potentially growing revenue beyond $18.3M if they capture Gen Z's short-form content habits[1][2]. Their influence may evolve from a 2010s hitmaker to a boutique studio sustaining quality in a consolidated market—watch for partnerships or acquisitions by larger publishers like those in their competitive set[2]. This ties back to their core strength: crafting addictive, shareable fun that outlasts fads.