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§ Private Profile · Stockholm, Sweden
Game developer and publisher creating and releasing virtual reality (VR) games for VR gamers, focused on immersive narratives.
Fast Travel Games is a game development and publishing studio based in Stockholm, Sweden, that focuses exclusively on creating virtual reality software for the global gaming market. The company operates with an estimated workforce of 21 to 56 employees and has raised over $6 million in total venture capital funding to date. Following a recent $4 million investment round, the studio reported that its annual revenues had doubled to $2.4 million, with corporate projections aiming to reach $5 million by 2025. Fast Travel Games distributes its titles, such as its debut release Apex Construct, across major hardware platforms like PlayStation VR. The enterprise is backed by a syndicate of institutional investors including Brightly Ventures, Industrifonden, and Inbox Capital. The organization was founded in 2016 by former industry executives Oskar Burman, Erik Odeldahl, and Kristoffer Benjaminsson.
Fast Travel Games has raised $5.9M across 2 funding rounds.
Fast Travel Games has raised $5.9M in total across 2 funding rounds.
Fast Travel Games has raised $5.9M in total across 2 funding rounds.
Fast Travel Games's investors include Christian Brunlid, Brightly Ventures, Creades, Inbox Capital, Industrifonden, John Sjolander, DN Capital, Play Ventures, Juha Paananen, Sunstone Capital.
Fast Travel Games is a Stockholm-based virtual reality (VR) game developer and publisher specializing in immersive, narrative-driven experiences for VR platforms.[1][2] Founded in 2016 by industry veterans from studios like DICE, EA, and Rovio (creators of Battlefield, Mirror's Edge, and Angry Birds), the company builds and publishes core VR titles such as *Apex Construct*, *Wraith: The Oblivion – Afterlife*, *Cities: VR*, and *Vampire: The Masquerade – Justice*, while supporting indie studios through its publishing arm launched in 2021.[2][3][4] It serves VR gamers seeking rich world-building, storytelling, multiplayer action, and innovative gameplay, solving the challenge of delivering high-quality, platform-exclusive VR content amid growing hardware adoption like PS VR2, Quest 3, and Apple Vision Pro.[2][4] The studio has shown strong growth momentum, with revenues exceeding $5M USD (up 70% year-over-year as of 2023), 12 games on the market, $4M+ in fresh 2023 investments, and a team of around 60 employees generating $12.6M in revenue.[3][4][5]
Fast Travel Games was founded in 2016 in Stockholm's Old Town by industry veterans including CEO Oskar Burman, who brought expertise from blockbuster titles like *Angry Birds 2*, *Mirror's Edge*, and the *Battlefield* series at studios such as Rovio, EA, and DICE.[2][3][6] The idea emerged from a firm belief that VR would revolutionize gaming akin to mobile's rise in the early 2010s, prompting the team to focus exclusively on VR for revolutionary play mechanics.[2] Early traction came swiftly: in 2017, their debut title *Apex Construct*—an action-adventure game—was announced at Paris Games Week during a PlayStation livestream, won Startup Launch of the Year at SUP46, and drew media buzz.[2] By 2021, "Fast Travel Games 2.0" launched with a new office, publishing department, and $4M investment, debuting *Wraith: The Oblivion – Afterlife*, the first VR game in the World of Darkness universe.[2][4]
Fast Travel Games rides the surging VR gaming trend, fueled by hardware leaps like PS VR2, Quest 3, and Apple Vision Pro, which expand accessible, high-fidelity experiences beyond early adopters.[2][4] Timing is ideal as the VR market grows steadily, with the studio's 70% revenue jump and 12 titles positioning it to capitalize on mainstream adoption.[4] Favorable forces include rising demand for narrative-rich, multiplayer VR content amid maturing platforms, plus investments enabling indie publishing that diversifies the ecosystem.[2][4][5] It influences the landscape by proving VR's viability for core gaming (not just novelties), mentoring studios, and bridging licensed IPs (e.g., World of Darkness, Vampire: The Masquerade) with original multiplayer innovations, accelerating VR's shift toward mobile-like ubiquity.[1][2][4]
Fast Travel Games is primed for expansion with its biggest titles yet—like *Mannequin* (first multiplayer IP), *Vampire: The Masquerade – Justice*, a MoonHood partnership game, and *Project Demigod*—leveraging recent $4M+ funding for more publishing and development.[2][4] Trends like mixed reality integration, spatial computing, and multiplayer VR will shape its path, amplifying growth in a market boosted by new headsets.[4] Its influence may evolve from niche pioneer to ecosystem leader, humanizing VR through storytelling while sustaining revenue momentum from industry-veteran roots. This VR specialist embodies the tech shift started in 2016 Stockholm, delivering world-class immersion for gaming's next frontier.[2][6]
Fast Travel Games has raised $5.9M across 2 funding rounds. Most recently, it raised $3.9M Other Equity in October 2023.
| Date | Round | Lead Investors | Other Investors | Status |
|---|---|---|---|---|
| Oct 11, 2023 | $3.9M Venture Round | Christian Brunlid | Brightly Ventures, Creades, Inbox Capital, Industrifonden | Announced |
| Sep 1, 2017 | $2M Series A | John Sjolander | DN Capital, Play Ventures, Juha Paananen, Creades, Inbox Capital, Sunstone Capital | Announced |