Loading organizations...
Drop Fake is a technology company.
Drop Fake operates as a video game studio, specializing in a free-to-play, cross-platform 4X strategy game. The company applies a progressive approach to development, emphasizing fairness, transparency, and data mastery in its design principles. It delivers top-tier mobile gaming experiences, ensuring high quality and broad accessibility across various devices.
Drop Fake was founded in 2021 by Katherine de Leon, a former Vice President at Electronic Arts. Its inception arose from a desire to establish a progressive games studio, built upon core principles of exceptional taste, kindness, and diversity. This insight aimed to cultivate a more inclusive and forward-thinking environment for game creation.
Drop Fake targets players seeking engaging, high-quality strategy games, especially on mobile and across platforms. Its long-term vision centers on developing progressive, authentic, and diverse gaming experiences that deeply resonate with its audience. The company strives to define new standards for social interaction within games, fostering impactful virtual worlds.
Drop Fake has raised $9.0M across 1 funding round.
Drop Fake has raised $9.0M in total across 1 funding round.
Drop Fake Inc. is a remote-first mobile game studio founded in 2021, dedicated to building progressive, high-quality gaming experiences characterized by autonomy, directness, and an open culture.[1][2][3][4] The company develops mobile games, including a new fighting game using Unity3D, targeting gamers with free-to-play social experiences in a multiplayer universe emphasizing humanity, emotion, and authenticity; it serves passionate mobile gamers seeking inclusive, community-driven gameplay.[1][3][4][6] Drop Fake solves the problem of inauthentic gaming by fostering genuine player connections and exceptional taste in a diverse, fun-loving environment, with recent momentum from raising $9M to expand its social gaming vision.[6]
Drop Fake was founded in 2021 by leaders including CEO Jeff Howell and COO Amie King, with key executives like Head of Data Adam Koerner, Head of Creative Jason Wozencroft, and Head of Engineering Ben Talbot, amid a team of engineers, artists, and producers.[2][4] The idea emerged from a desire to create a "new kind of games company" rejecting traditional structures in favor of autonomy, honesty, peer-driven accountability, and an inclusive culture where employees own stock options and enjoy flexible remote work within North American time zones.[1][2][3][4][5] Early traction includes active hiring for roles like Gameplay Engineer and Unity Front-end Engineer to build their debut mobile fighting game, signaling pivotal growth in a competitive mobile gaming landscape.[1][3]
Drop Fake rides the wave of authentic social gaming, countering fatigue from predatory free-to-play models by prioritizing "humanity, emotion, and authenticity" in a vast multiplayer universe amid rising demand for genuine player connections.[6] Timing aligns with mobile gaming's dominance and post-pandemic remote work normalization, bolstered by their $9M funding to scale social experiences when community-driven titles like multiplayer battle royales thrive.[6] Market forces favoring diverse, inclusive studios with flexible cultures work in their favor, as gamers increasingly seek belonging; Drop Fake influences the ecosystem by modeling progressive practices—empowering creators, fostering open feedback loops, and challenging industry norms for better retention and innovation.[1][2][4][5][6]
Drop Fake is poised to launch its mobile fighting game and expand into broader social multiplayer universes, leveraging $9M funding for rapid iteration on Unity-based titles with deep community integration.[1][3][6] Trends like AI-enhanced personalization, cross-platform play, and authentic free-to-play economies will shape their path, amplifying growth if they sustain cultural strengths amid talent competition. Their influence may evolve from niche innovator to ecosystem leader, redefining mobile studios through inclusivity and player-centric design—proving that progressive values can reset gaming authenticity as envisioned from day one.[2][4][6]
Drop Fake has raised $9.0M in total across 1 funding round.
Drop Fake's investors include March Capital, Baseline Ventures, Cowboy Ventures, GFT Ventures, Griffin Gaming Partners, Harrison Metal, 1Up Ventures, Aream & Co, Courtside Ventures, Chris Petrovic.
Drop Fake has raised $9.0M across 1 funding round. Most recently, it raised $9.0M Seed in June 2021.
| Date | Round | Lead Investors | Other Investors |
|---|---|---|---|
| Jun 1, 2021 | $9.0M Seed | March Capital | Baseline Ventures, Cowboy Ventures, GFT Ventures, Griffin Gaming Partners, Harrison Metal, 1Up Ventures, Aream & Co, Courtside Ventures, Chris Petrovic |