DNA Games, Inc.
DNA Games, Inc. is a company.
Financial History
Leadership Team
Key people at DNA Games, Inc..
Frequently Asked Questions
Who founded DNA Games, Inc.?
DNA Games, Inc. was founded by Jon Lee (CEO/Founder).
DNA Games, Inc. is a company.
Key people at DNA Games, Inc..
DNA Games, Inc. was founded by Jon Lee (CEO/Founder).
Key people at DNA Games, Inc..
DNA Games, Inc. was a San Francisco Bay Area-based social gaming company founded in 2009, specializing in casual, technology-driven games for social networks like Facebook.[1][2][3] It developed hit titles such as *Casino City*, *Slot City*, and *Bar World* (also known as Bartown), reaching 2.4 million monthly active users at its peak, with *Casino City* alone at 1.5 million.[1][2] The company solved the challenge of consistently producing hits in a hits-driven industry by blending game design "art," user acquisition "science," and advanced software engineering for real-time optimization, high engagement, and monetization.[2][4] Backed by $1-2 million from Battery Ventures and Bain Capital Ventures, it was acquired by Zynga in May 2011, after which its team formed a new studio under CEO Jon Lee.[1][2]
Note: A separate entity, DnA Games, Inc. in Irmo, South Carolina, produces mobile word games like *Cattywampus* (launching 2025), but lacks clear ties to the original DNA Games and appears distinct based on location, focus, and naming.[5]
DNA Games, Inc. was founded in 2009 by Jon Lee (CEO) and Shaun Hasse, both former executives at Bazaar Advertising, a search engine marketing firm acquired by AzoogleAds in 2007.[1][2][3] Incorporated on November 19, 2009, in San Bruno, CA, with about 15 employees, the idea emerged from their advertising expertise applied to gaming, aiming to optimize user recruitment and game performance systematically.[2][3][4] Early traction came quickly with Facebook hits like *Casino City*, which grew steadily, alongside *Slot City* (438K MAU) and *Bar World* (382K MAU), proving their model before the 2011 Zynga acquisition.[1][2]
DNA Games rode the early 2010s explosion of social gaming on Facebook, capitalizing on viral user acquisition and freemium models amid a shift from console to mobile/social platforms.[1][2] Its timing aligned with Zynga's dominance and the need for scalable hits, as ad-tech expertise addressed high churn in casual games.[2][4] Market forces like rising smartphone adoption and social network virality favored its optimization tech, influencing the ecosystem by contributing talent and games to Zynga, which accelerated industry consolidation and data-driven development.[1][2] Post-acquisition, it exemplified how specialized studios fueled larger players in the gaming gold rush.
Acquired by Zynga in 2011, DNA Games, Inc. no longer operates independently, with its team integrated to build new titles—its direct influence ended over a decade ago.[1][2] Looking ahead, its legacy persists in modern gaming's emphasis on data optimization and live ops, trends amplified by mobile esports, AI-driven personalization, and Web3 gaming. The original team's expertise likely shaped Zynga's evolution (now under Take-Two), but any "next" phase ties to alumni ventures rather than the defunct entity. For investors eyeing gaming, this underscores acquisition value in high-growth niches, circling back to DNA's core strength: turning ad science into repeatable game success.[2][4]
DNA Games, Inc. was founded by Jon Lee (CEO/Founder).