CrazyLabs
CrazyLabs is a company.
Financial History
Leadership Team
Key people at CrazyLabs.
CrazyLabs is a company.
Key people at CrazyLabs.
Key people at CrazyLabs.
CrazyLabs is a leading mobile games developer and publisher specializing in hyper-casual and casual games, with over 7 billion downloads across titles like "Phone Case DIY," "Acrylic Nails," "Tie Dye," "ASMR Slicing," and "Soap Cutting."[1][2][5] Originally focused on kids' games, it pivoted to target teenage girls with simulation games (e.g., dress-up and fashion) and fast-paced hyper-casual experiences, serving a global audience of casual mobile gamers seeking quick, playable entertainment on iOS and Android.[1][2] The company solves the demand for accessible, trend-responsive games by rapidly prototyping and publishing hits, achieving top rankings like #1 kids' publisher on the App Store in 2013 before its reinvention; it now operates up to 300 employees across hubs in Israel (HQ in Tel Aviv), China, Macedonia, Bulgaria, Germany, Ukraine, India, Turkey, Serbia, and South Africa, driving strong growth momentum post-acquisition by Embracer Group in 2021.[1][2][3][4][5]
Founded in 2010 as TabTale by Sagi Schliesser (current CEO), CrazyLabs began as a publisher of children's interactive e-books, games, and educational apps in Israel, raising $13.5M from investors like Magma Venture Partners, Vintage Investment Partners, and Qualcomm Ventures.[1][2][3] Early success came by 2013, when it became the #1 kids' publisher on the App Store with tenfold revenue growth in 2012 and sevenfold in 2013, achieving profitability.[1] A market shift—kids playing parental games—shrunk its audience, prompting a pivot: it launched the CrazyLabs sub-brand for casual simulations aimed at teenage girls (leveraging strong female teams) and "super casual" (now hyper-casual) prototypes, eventually rebranding fully and dropping kids' games.[1] This reinvention sustained nearly 15 years of operation, culminating in its 2021 acquisition by Embracer Group, expanding its reach within a global gaming powerhouse.[3][5]
CrazyLabs rides the hyper-casual mobile gaming boom, a segment defined by simple, addictive mechanics that exploded with smartphone penetration and short-attention-span users, influencing the $100B+ mobile games market by prioritizing virality over complexity.[1][2] Its timing was pivotal: post-2013 pivot aligned with hyper-casual's rise (pre-labeled as "super casual"), filling gaps left by shrinking kids' segments amid generational play shifts.[1] Market forces like low-barrier entry, UA efficiency via prototypes, and global demand for casual escapes (e.g., ASMR-style games) favor it, amplified by Embracer's ecosystem of 240+ franchises and 69 studios.[5] It shapes the landscape by pioneering scalable publishing models, inspiring indie devs, and bridging mobile to Embracer's PC/console portfolio, boosting hybrid genre exploration.[2][3][5]
CrazyLabs is poised for accelerated growth within Embracer Group, potentially exceeding 10 billion downloads by leveraging cross-platform synergies and AI-driven prototyping for emerging trends like hybrid-casual blends or Web3 integrations. Rising mobile ad revenues, AR/VR casual experiments, and global expansion into untapped markets (e.g., via its hubs) will shape its path, evolving its influence from hyper-casual pioneer to multi-genre mobile leader. As gaming democratizes further, its adaptive spirit—reinventing from kids' apps to billions of downloads—positions it to redefine casual innovation.[1][2][5]