Loading organizations...

§ Private Profile · Menlo Park, CA, USA
Real-time collaboration platform enabling distributed teams to share and control applications for pair programming, debugging, and incident response.
Based in Menlo Park, California, CoScreen is a real-time collaboration platform that enables distributed technical teams to simultaneously share and control specific applications, desktops, and windows. The software supports complex collaborative workflows such as pair programming, system debugging, and active incident response across both macOS and Windows operating systems. Prior to its strategic corporate acquisition, the venture-backed startup operated with fewer than 25 employees, generated under $5 million in total annual revenue, and successfully raised $4.6 million in seed funding in a round led by Unusual Ventures. The enterprise was subsequently acquired by publicly traded cloud monitoring provider Datadog, which integrated the screen-sharing technology directly into its core infrastructure platform to enhance remote troubleshooting capabilities for global engineering departments. CoScreen was originally founded in 2015 by chief executive officer Till Pieper and his founding team.
CoScreen has raised $5.0M across 1 funding round.
CoScreen has raised $5.0M in total across 1 funding round.
CoScreen has raised $5.0M in total across 1 funding round.
CoScreen's investors include Unusual Ventures, 33N Ventures, Acequia Capital, AIX Ventures, Andreessen Horowitz, Atreides Management, Bright Pixel Capital, C2 Investment, Chemistry VC, Earl Grey Capital, Founders Fund, Greylock.
CoScreen has raised $5.0M across 1 funding round. Most recently, it raised $5.0M Seed in March 2021.
| Date | Round | Lead Investors | Other Investors | Status |
|---|---|---|---|---|
| Mar 1, 2021 | $5M Seed | Unusual Ventures | 33N Ventures, Acequia Capital, AIX Ventures, Andreessen Horowitz, Atreides Management, Bright Pixel Capital, C2 Investment, Chemistry VC, Earl Grey Capital, Founders Fund, Greylock, Infinite Niches, Insight Partners, Launchpad Venture Group, O'Shaughnessy Ventures, OWL Rock Capital Partners, Pioneer Fund, Positive SUM VC, Quiet Capital, Rainfall Ventures, Redpoint Ventures, Sequoia Capital, Adam Goldstein, Adam Gross, Akshay Kothari, Dmitry Dakhnovsky, Dylan Field, Gokul Rajaram, MAX Mullen, Parker Conrad, Ryan Chan, Anthony Goldbloom, Jason Warner, John Lilly | Announced |
CoScreen is a cloud-hosted collaborative screen-sharing platform designed for remote technical teams, enabling multi-user editing of shared windows, IDEs, and dev tools alongside high-quality audio/video chat.[1][2][3] It primarily serves engineering, SRE, and developer teams by solving the friction in remote pair programming, debugging, incident response, and mentoring, allowing simultaneous control of apps 2-3x faster than tools like Zoom while keeping private screens secure.[2][3][5] Acquired by Datadog, CoScreen integrates tightly into its ecosystem as a free private beta for macOS and Windows, with pricing starting at $18/user/month for broader use, and shows strong user praise for seamless collaboration in distributed software development.[3][4][6]
The platform targets small teams of 2-10, emphasizing near-zero latency collaborative terminals, multi-display sharing, and real-time co-editing to boost productivity and morale without the fatigue of traditional video conferencing.[2][5][7]
CoScreen emerged as a side project in the mid-2010s from co-founders Till Pieper, Max Andaker, and Jason Thomas, all experienced engineers and product leads from Google, SAP, and HireVue.[1] The idea stemmed from their frustration with inefficient collaboration—even in large offices—where quick pairwise editing of code or dev tools required cumbersome laptop handoffs or meetings.[1][2]
They built a prototype in 2019 to validate real-time multi-user screen sharing for IDEs and agile workflows, evolving it into a remote-first solution amid rising distributed work.[1] As a fully remote company itself, CoScreen gained early traction among developers for pair/mob programming and debugging.[1][5] It was later acquired by Datadog, enhancing its integration for technical teams worldwide.[3][6]
CoScreen rides the remote/hybrid work and distributed engineering trend, accelerated by the pandemic, where 70%+ of tech teams are remote yet struggle with tools optimized for meetings over action.[1][7] Its timing aligns with explosive growth in DevOps/SRE demands—Datadog's monitoring empire amplifies this by embedding CoScreen into incident response and code collaboration for cloud-native stacks.[3][6]
Market forces like rising developer productivity mandates (e.g., amid talent shortages) and fatigue from gallery-view video calls favor its frictionless, "side-by-side" model.[1][5] It influences the ecosystem by setting a new standard for "collaborative workspaces" in dev tools, reducing context-switching in agile teams and boosting tools like IDEs with seamless sharing.[2][4]
CoScreen's Datadog backing positions it for scaled adoption among enterprise dev teams, likely expanding beyond beta to full integrations with CI/CD pipelines and AI-assisted debugging.[3][6] Trends like AI-driven code gen and edge computing will amplify demand for its low-latency sharing, evolving it into a core workspace for hybrid human-AI collaboration.
Expect deeper ecosystem influence via open use cases in mentoring and global SRE, solidifying its edge in a crowded screen-share market—transforming remote teams from "discussing problems" to "solving them together," as its origins envisioned.[1][2]