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Build A Rocket Boy is an independent video game developer creating multi-world gaming platforms and immersive open-world digital experiences, headquartered in Edinburgh, Scotland. The studio currently employs 422 people across its global development hubs and released its first major title, MindsEye, in 2025 alongside its upcoming flagship project, Everywhere. The company has raised at least $150 million in total venture capital funding to date, which includes a $110 million Series D round completed in January 2024. This financial backing comes from a syndicate of notable institutional investors, including RedBird Capital Partners, NetEase Games, Galaxy Interactive, and Endeavor. The developer also partnered with IO Interactive to publish its initial release across major digital storefronts and multiple video game console ecosystems. Build A Rocket Boy was officially founded in 2016 by former Rockstar North president Leslie Benzies.
Build A Rocket Boy has raised $210.0M across 2 funding rounds.
Build A Rocket Boy has raised $210.0M in total across 2 funding rounds.
Build A Rocket Boy has raised $210.0M in total across 2 funding rounds.
Build A Rocket Boy's investors include Julia Wittlin, Alumni Ventures, Cultivation Capital, Endeavor, Galaxy Digital, GTAM Partners, NetEase Games, Woodline Partners, Trucks Venture Capital.
Build A Rocket Boy is an independent video game development studio founded in 2016 and headquartered in Edinburgh, Scotland, with operations across the UK, Hungary, the Netherlands, France, and California.[1][2][4] The company builds innovative multiplayer gaming experiences, primarily EVERYWHERE, a multi-world platform blending reality and digital realms where players create, explore, and interact across custom worlds, alongside projects like MindsEye and ARCADIA.[1][2][5] It serves gamers seeking immersive, user-generated content in open-world environments, solving the limitations of traditional games by enabling seamless world-building and technology integration like VR and 3D graphics.[2] With over 400 employees and $150.8M raised (including a $110M Series D round about a year ago), the studio shows strong growth momentum, evidenced by 11 patents in virtual reality and graphics, positioning it as a rising force in gaming.[1][2][3]
Build A Rocket Boy emerged in 2016 under the leadership of Leslie Benzies, a veteran game developer best known as former president of Rockstar North, the studio behind the Grand Theft Auto series.[1][3] Benzies co-founded the company with a vision to pioneer next-generation entertainment, recruiting hundreds of top talents from the industry.[1] The idea crystallized around creating expansive, player-driven worlds, leading to the flagship project EVERYWHERE—an ambitious online game that allows infinite world creation and sharing.[4][5] Early traction came from strategic funding rounds totaling over $150M and global studio expansions, marking pivotal moments like the recent Series D that fueled development of MindsEye, a narrative-driven multiplayer experience.[2][3]
Build A Rocket Boy rides the user-generated content (UGC) and metaverse gaming trend, capitalizing on the shift from passive play to creator economies seen in successes like Roblox and Fortnite.[2] Timing is ideal amid surging demand for immersive VR/AR experiences post-2020s hardware advances, with market forces like esports growth and AI integration favoring its patent-heavy tech stack.[1][2] The studio influences the ecosystem by attracting Rockstar alumni and top talent, fostering innovation in multiplayer narratives, and challenging incumbents with scalable world-building tools that could redefine open-world gaming standards.[3][5]
Build A Rocket Boy is poised for blockbuster launches with EVERYWHERE and MindsEye, potentially disrupting gaming like GTA did in its era, driven by its funding war chest and Benzies' track record.[1][2] Trends like AI-enhanced worlds, cross-platform metaverses, and UGC monetization will shape its path, amplifying influence as it scales to compete with Epic Games or Roblox.[3] Expect expanded studios, more patents, and ecosystem partnerships, evolving from developer to platform leader—cementing its role in redefining interactive entertainment from its Edinburgh roots.[5]
Build A Rocket Boy has raised $210.0M across 2 funding rounds. Most recently, it raised $110.0M Series D in January 2024.
| Date | Round | Lead Investors | Other Investors | Status |
|---|---|---|---|---|
| Jan 1, 2024 | $110M Series D | Julia Wittlin | Alumni Ventures, Cultivation Capital, Endeavor, Galaxy Digital, Gtam Partners, NetEase Games, Woodline Partners | Announced |
| Dec 1, 2021 | $100M Series C | — | Alumni Ventures, Trucks Venture Capital | Announced |