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Breaking Walls is an independent video game development studio that builds immersive, narrative-driven titles and systemic sandbox experiences for a broad global player base. The company develops and distributes its interactive entertainment products across major digital storefronts and console networks to reach international gaming audiences. The studio's portfolio includes its 2021 debut release, AWAY: The Survival Series, as well as ongoing development on the upcoming title Venus: Build Your Destiny. Additionally, the enterprise experiments with new gameplay models and advanced software technologies through its internal BW Labs division to test interactive storytelling mechanics. The core development team draws on extensive prior experience working on major AAA gaming franchises for global publishers, such as Assassin’s Creed, Prince of Persia, and Far Cry. Breaking Walls was originally founded in 2015 by three currently unnamed video game industry veterans.
Breaking Walls has raised $2.0M across 1 funding round.
Breaking Walls has raised $2.0M in total across 1 funding round.
Breaking Walls is an independent indie game studio that develops immersive, visually stunning, story-rich games available on multiple platforms.[1][2] It builds titles like the released game *AWAY* and upcoming projects such as *Venus*, targeting gamers seeking innovative experiences that blend emotion, narrative, and gameplay.[1][2] The studio serves players worldwide who crave disruptive gaming that challenges conventions, solves the problem of stale norms in the industry by rethinking how games evoke emotion, and demonstrates growth through a pipeline of high-profile releases.[1][2]
Its motto—"Rethink. Disrupt. Rebuild."—captures a mission to push gameplay and narrative boundaries until they create novel collisions of emotion and innovation, fostering creative gaming opportunities in a crowded market.[2]
Breaking Walls emerged as an indie game studio focused on crafting immersive games, though specific founding year, founders, or early traction details are not publicly detailed in available sources.[1][2] The studio's backstory centers on its commitment to disruption, likely born from a passion to challenge conventional gaming by prioritizing visual splendor and emotional depth in titles like *AWAY*, with pivotal momentum building toward releases such as *Venus*.[1][2] This positions it as a nimble player in indie development, humanized by its bold ethos of breaking norms to rebuild gaming possibilities.[2]
Breaking Walls rides the wave of indie gaming's resurgence amid blockbuster dominance, capitalizing on demand for narrative-driven, visually innovative experiences in a market projected to grow with player preferences for emotional depth.[1][2] Timing aligns with maturing tools for indie developers, enabling high-fidelity games without AAA budgets, while market forces like cross-platform distribution and streaming amplify visibility. It influences the ecosystem by exemplifying how small studios disrupt norms, inspiring peers to prioritize story and visuals, and contributing to gaming's evolution toward more emotive, accessible titles.[2]
Breaking Walls is poised to expand its portfolio with *Venus* and beyond, leveraging its disruptive edge to capture gamers fatigued by repetitive AAA fare. Trends like AI-enhanced visuals, VR integration, and global indie platforms will shape its path, potentially amplifying influence through partnerships or ports. As it rethinks gaming's emotional core, expect it to solidify as a niche leader, tying back to its mission of breaking walls to rebuild what's possible in interactive storytelling.[1][2]
Breaking Walls has raised $2.0M across 1 funding round. Most recently, it raised $2.0M Series U in April 2020.
| Date | Round | Lead Investors | Other Investors | Status |
|---|---|---|---|---|
| Apr 1, 2020 | $2M Series U | — | Game Seer Venture Partners | Announced |
Breaking Walls has raised $2.0M in total across 1 funding round.
Breaking Walls's investors include Game Seer Venture Partners.