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Key people at BASE Entertainment & BASE Holograms.
BASE Entertainment & BASE Hologram, based in Los Angeles, California, and Houston, Texas, develops, produces, and manages live theatrical entertainment, touring exhibitions, and immersive holographic concert experiences worldwide. The organization combines digital laser projection technology with live musicians, backup singers, and expert stagecraft to create location-based productions for theaters, museums, and tourist destinations. Backed by private equity firm Clarity Partners and utilizing projection technology from Epson, the company generates revenue through ticket sales, touring fees, merchandise, and licensing agreements. Notable holographic productions include global tours and major Las Vegas residencies featuring digital likenesses of iconic deceased musicians such as Whitney Houston, Roy Orbison, and Maria Callas. Leveraging over 40 years of combined industry experience, BASE Entertainment was originally founded in 2006 by Brian Becker and Scott Zeiger, who subsequently launched the dedicated BASE Hologram division in 2018.
Key people at BASE Entertainment & BASE Holograms.
BASE Entertainment & BASE Holograms (also called Base Xperiential) is a live‑entertainment company and a specialized division that produces mixed‑media, holographic and immersive theatrical productions that combine photorealistic holographic cinema with live performers and venue-based experiences[3][5]. BASE Entertainment is the parent live‑production company; BASE Hologram (now operating as Base Xperiential in some directories) is the unit that develops holographic and mixed‑reality shows, touring and location‑based installations worldwide[3][6].
High‑Level Overview
For a portfolio/company summary (BASE Hologram / Base Xperiential):
Origin Story
Core Differentiators
Role in the Broader Tech Landscape
Quick Take & Future Outlook
Quick take: BASE Entertainment’s move into BASE Hologram (Base Xperiential) represents a practical, production‑centric embrace of immersive technology—leveraging theatrical know‑how and IP to create commercially viable holographic experiences that are likely to proliferate as the underlying tech becomes cheaper and more interactive[3][5][6].
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