ApprenNet
ApprenNet is a technology company.
Financial History
ApprenNet has raised $7.0M across 1 funding round.
Frequently Asked Questions
How much funding has ApprenNet raised?
ApprenNet has raised $7.0M in total across 1 funding round.
ApprenNet is a technology company.
ApprenNet has raised $7.0M across 1 funding round.
ApprenNet has raised $7.0M in total across 1 funding round.
ApprenNet has raised $7.0M in total across 1 funding round.
ApprenNet's investors include 1776, BuenTrip Ventures.
ApprenNet was a Philadelphia-based educational technology startup that built a web and mobile platform enabling practice-based learning through video-sharing, peer review, and interactive feedback for skills development.[1][2][3][4] It served educators, learners, K-12 students, professionals, and organizations like Comcast, Harvard, University of Pennsylvania, and Goodwill, solving the problem of bridging theory to real-world practice via simulated scenarios such as moot courts (LawMeets) and classroom techniques (K12Meets).[3][5][8] The company showed early growth through NSF grants, incubator selection, a $4M Series A in 2016, and mergers, but rebranded to Practice XYZ in 2016 before acquisition by Instructure in 2017.[3][5]
Founded in 2011 by Drexel University law professor Karl Okamoto and former educator Emily Foote, ApprenNet emerged from Okamoto's 2009 creation of LawMeets—an online moot court-style competition for law students to video-enact responses to legal problems and receive feedback.[3][7] The idea pivoted into ApprenNet's core platform in 2011, expanding to K12Meets for teacher training and corporate programs, like a Philadelphia restaurant's employee training.[3] Pivotal moments included a 2012 $500,000 National Science Foundation grant, 2013 selection for UPenn's Education Design Studio incubator, CEO transitions (Rachel Jacobs in 2015, followed by her passing and merger with Handsfree Learning), and a 2016 rebrand to Practice with $4M Series A funding led by City Light Capital and Social Capital under CEO Paul Freedman.[3][5]
ApprenNet rode the early 2010s edtech wave toward practice-based learning and video-enabled peer feedback, capitalizing on rising demand for experiential training amid MOOC proliferation and LMS adoption.[3][5] Timing aligned with NSF support for innovative pedagogy and incubators like UPenn's EDSi, amid market forces like corporate reskilling needs and K-12 personalization.[3] It influenced the ecosystem by pioneering video simulations in legal/teacher training, paving the way for tools now integrated into platforms like Instructure's Canvas post-acquisition, and demonstrating edtech's potential for skill assessment in universities and enterprises.[3][5][8]
As of its 2017 acquisition by Instructure, ApprenNet's legacy endures through Practice's tech enhancing modern LMS ecosystems for interactive skill-building.[3][8] Post-acquisition, its video-peer review model likely evolved within Instructure's portfolio amid AI-driven personalization trends, though independent operations ceased. Looking ahead, similar platforms will shape edtech by blending VR/AR simulations with peer networks, amplifying ApprenNet's original vision of turning passive learners into active practitioners in a skills-first economy.[2][6] This positions its DNA to influence hybrid learning as workforce upskilling demands grow.
ApprenNet has raised $7.0M across 1 funding round. Most recently, it raised $7.0M Series A in September 2016.
| Date | Round | Lead Investors | Other Investors |
|---|---|---|---|
| Sep 1, 2016 | $7.0M Series A | 1776, BuenTrip Ventures |