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Based in Philadelphia, Pennsylvania, ApprenNet developed a business-to-business software-as-a-service platform for interactive, video-based learning exercises and peer feedback. Operating with an estimated 8 to 20 employees, the company scaled its operations to serve 38 higher education institutions and eight corporate clients by the end of 2015. The platform provided apprenticeship-style training for hard and soft skills to major enterprise and academic customers, including Walmart, Comcast, and Harvard. The business model relied on subscription fees, charging universities $25 per student per semester and corporate clients $120 per employee annually. ApprenNet secured approximately $1.8 million in early financing and a $4 million Series A funding round led by City Light Capital before rebranding as Practice and being acquired by Instructure in 2017. The educational technology startup was founded in 2011 by Karl Okamoto, Emily Foote, and Paul Tzen.
ApprenNet has raised $7.0M across 1 funding round.
ApprenNet has raised $7.0M in total across 1 funding round.
ApprenNet has raised $7.0M in total across 1 funding round.
ApprenNet's investors include 1776, BuenTrip Ventures.
ApprenNet was a Philadelphia-based educational technology startup that built a web and mobile platform enabling practice-based learning through video-sharing, peer review, and interactive feedback for skills development.[1][2][3][4] It served educators, learners, K-12 students, professionals, and organizations like Comcast, Harvard, University of Pennsylvania, and Goodwill, solving the problem of bridging theory to real-world practice via simulated scenarios such as moot courts (LawMeets) and classroom techniques (K12Meets).[3][5][8] The company showed early growth through NSF grants, incubator selection, a $4M Series A in 2016, and mergers, but rebranded to Practice XYZ in 2016 before acquisition by Instructure in 2017.[3][5]
Founded in 2011 by Drexel University law professor Karl Okamoto and former educator Emily Foote, ApprenNet emerged from Okamoto's 2009 creation of LawMeets—an online moot court-style competition for law students to video-enact responses to legal problems and receive feedback.[3][7] The idea pivoted into ApprenNet's core platform in 2011, expanding to K12Meets for teacher training and corporate programs, like a Philadelphia restaurant's employee training.[3] Pivotal moments included a 2012 $500,000 National Science Foundation grant, 2013 selection for UPenn's Education Design Studio incubator, CEO transitions (Rachel Jacobs in 2015, followed by her passing and merger with Handsfree Learning), and a 2016 rebrand to Practice with $4M Series A funding led by City Light Capital and Social Capital under CEO Paul Freedman.[3][5]
ApprenNet rode the early 2010s edtech wave toward practice-based learning and video-enabled peer feedback, capitalizing on rising demand for experiential training amid MOOC proliferation and LMS adoption.[3][5] Timing aligned with NSF support for innovative pedagogy and incubators like UPenn's EDSi, amid market forces like corporate reskilling needs and K-12 personalization.[3] It influenced the ecosystem by pioneering video simulations in legal/teacher training, paving the way for tools now integrated into platforms like Instructure's Canvas post-acquisition, and demonstrating edtech's potential for skill assessment in universities and enterprises.[3][5][8]
As of its 2017 acquisition by Instructure, ApprenNet's legacy endures through Practice's tech enhancing modern LMS ecosystems for interactive skill-building.[3][8] Post-acquisition, its video-peer review model likely evolved within Instructure's portfolio amid AI-driven personalization trends, though independent operations ceased. Looking ahead, similar platforms will shape edtech by blending VR/AR simulations with peer networks, amplifying ApprenNet's original vision of turning passive learners into active practitioners in a skills-first economy.[2][6] This positions its DNA to influence hybrid learning as workforce upskilling demands grow.
ApprenNet has raised $7.0M across 1 funding round. Most recently, it raised $7.0M Series A in September 2016.
| Date | Round | Lead Investors | Other Investors | Status |
|---|---|---|---|---|
| Sep 1, 2016 | $7M Series A | — | 1776, BuenTrip Ventures | Announced |