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Amihan Entertainment is a Los Angeles, California-based Web3 game studio that develops blockchain-based video games utilizing a fully remote workforce. The company focuses on integrating artificial intelligence, social networking mechanics, and agricultural themes into its digital ecosystem, operating primarily on the Solana blockchain network. Its current development portfolio features the farm-to-tabletop massively multiplayer online tower defense game Everseed, alongside other innovative gaming titles such as Farm Frens. Operating as a venture-backed enterprise without publicly disclosing its total funding raised or current valuation, the studio has secured early-stage financial backing from notable cryptocurrency and gaming investors including Initial Capital and Gumi Cryptos Capital. The executive team leverages extensive prior industry experience from major technology and financial institutions, including Riot Games and Goldman Sachs. Amihan Entertainment was officially founded in 2020 by Kenneth Liu, Naomi McArthur, and Paul Loy.
Amihan Entertainment has raised $3.0M across 1 funding round.
Amihan Entertainment has raised $3.0M in total across 1 funding round.
Amihan Entertainment has raised $3.0M across 1 funding round. Most recently, it raised $3.0M Seed in August 2021.
| Date | Round | Lead Investors | Other Investors | Status |
|---|---|---|---|---|
| Aug 1, 2021 | $3M Seed | — | Dispersion Capital, Griffin Gaming Partners, Translink Capital | Announced |
Amihan Entertainment has raised $3.0M in total across 1 funding round.
Amihan Entertainment's investors include Dispersion Capital, Griffin Gaming Partners, Translink Capital.
Amihan Entertainment is an early-stage, venture-backed game studio founded in 2021, headquartered in Los Angeles, CA, with 20-50 employees, specializing in game development, computer software, and information technology.[1] The company builds uplifting, lifelong games—immersive experiences designed for long-term player engagement—using a modern tech stack including React, Amazon Web Services, C#, Typescript, and Rust, and has raised approximately $3 million in funding from investors like Moonfire.[1][2] It serves gamers seeking positive, enduring social and narrative experiences, addressing the demand for meaningful alternatives to short-lived titles in a market craving retention-focused gameplay.[1][2]
Amihan Entertainment was founded in 2021 by Paul Loy, Naomi McArthur, and Kenneth Liu (current CEO), emerging amid the rise of venture-backed indie studios post-pandemic.[1] The trio's vision crystallized around crafting games that foster upliftment and longevity, drawing from their expertise in game development to pivot from traditional models toward "lifelong" experiences that build communities over time.[1][3] Early traction came via backing from Moonfire, a firm supporting gaming and Web3 innovators, signaling pivotal validation in a competitive landscape where studios like Supercell have set benchmarks for sustained hits.[1][2]
Amihan rides the wave of social, narrative-driven gaming, amplified by Web3 and P2E trends Moonfire champions, where players seek ownership and community over pay-to-win grind.[2] Timing aligns with post-2021 gaming boom fatigue—market forces like rising retention demands (e.g., Clash of Clans' enduring model) and blockchain scalability (nod to StarkWare ties) favor studios building "forever" games amid $180B+ industry growth.[2] It influences the ecosystem by validating uplifting indie models, potentially inspiring Web3 hybrids that equalize access for next-gen creators in a space dominated by giants.[1][2]
Amihan's path forward hinges on launching flagship titles that prove "lifelong" retention, scaling via Moonfire's network to rival Supercell's playbook while navigating Web3 volatility.[2] Trends like AI-enhanced narratives and cross-platform social features will shape its trajectory, positioning it to capture Gen Z's demand for wholesome escapism. As influence grows, expect Amihan to pioneer uplifting games that redefine longevity in tech entertainment, echoing its founding promise of games that uplift for life.[1][2]