AmazeVR
AmazeVR is a technology company.
Financial History
AmazeVR has raised $27.0M across 2 funding rounds.
Frequently Asked Questions
How much funding has AmazeVR raised?
AmazeVR has raised $27.0M in total across 2 funding rounds.
AmazeVR is a technology company.
AmazeVR has raised $27.0M across 2 funding rounds.
AmazeVR has raised $27.0M in total across 2 funding rounds.
AMAZE (formerly AmazeVR) is a virtual reality concert production company that creates immersive VR concerts, blending live-action 8K+ stereoscopic footage of artists with surreal CGI environments built in Unreal Engine.[1][2][4][6] It serves music fans worldwide by offering front-row-like experiences via home VR headsets (Meta Quest, Apple Vision Pro), theatrical screenings with haptic seats, and touring buses, solving barriers like geography, cost, and scheduling while enabling artists to monetize broader audiences.[1][2][4][5][6] The company has raised over $50M across rounds, including $9.5M Series A (2019), $15M (2020), and $17M Series B (2022), fueling growth from a 360-video service to a full-service VR platform with partnerships like Roc Nation, SM Entertainment, and global exhibitors.[2][3][4][7]
Founded in July 2015 by former executives and co-founders of Kakao—a $60B South Korean mobile platform—AMAZE started in Silicon Valley with a vision to distribute "offline experiences" via VR, initially focusing on a 360-video subscription service for VR headsets.[2][4][5][7] The team, drawing from music, entertainment, tech, gaming, and production backgrounds, pivoted to exclusive VR concerts after early traction, securing $9.5M Series A in 2019.[2][3][7] Pivotal moments included building an Unreal Engine foundation with Roc Nation in 2020 (unlocking $15M more funding), launching the first live VR tour with Megan Thee Stallion in 2021, and forming Studio A JV with SM Entertainment in 2022 for K-pop (bolstered by $17M Series B).[2][4][6][7] Headquartered in Los Angeles with a Seoul office, it rebranded to AMAZE to emphasize its platform ambitions.[4][6]
AMAZE rides the surge in spatial computing and mixed reality, capitalizing on VR headset adoption (e.g., Quest, Vision Pro) and post-pandemic demand for safe, accessible live events.[1][4][7] Timing aligns with maturing XR hardware, AI enhancements for production, and music's digital shift—democratizing concerts amid rising ticket prices and global fanbases, especially K-pop's borderless appeal.[5][6][7] It influences the ecosystem by raising VR content standards, partnering with labels/exhibitors/telecoms, and blending music/entertainment/tech, potentially accelerating VR as a mainstream distribution channel like streaming did for audio.[1][2][5]
AMAZE is poised to expand its VR concert library across genres, leveraging Studio A for K-pop dominance and new artist lineups for 2024+ adoption.[6][7] Trends like advanced XR devices, AI VFX, and metaverse integration will amplify its "anytime, anywhere" model, evolving it from producer to dominant platform.[4][5][6] As VR matures, expect deeper theatrical/online hybrids and global tours, solidifying its role in bridging artists and fans—transforming music's future from physical limits to immersive reality.[1][2]
AmazeVR has raised $27.0M in total across 2 funding rounds.
AmazeVR's investors include LG Technology Ventures, Alexander Gerko.
AmazeVR has raised $27.0M across 2 funding rounds. Most recently, it raised $20.0M Series B in September 2022.
| Date | Round | Lead Investors | Other Investors |
|---|---|---|---|
| Sep 1, 2022 | $20.0M Series B | LG Technology Ventures, Alexander Gerko | |
| May 1, 2019 | $7.0M Series A | LG Technology Ventures, Alexander Gerko |