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Based in Tallinn, Estonia, 99math is an educational technology company that provides a gamified, multiplayer math practice platform for K-12 students. The platform operates on a freemium software-as-a-service model, allowing teachers to instantly generate competitive math games for classroom activities while offering premium subscription tiers for parents. The company operates with approximately 15 employees and has reached over 2 million student users in the United States, alongside 300,000 active users across more than 20 countries. 99math has raised approximately $2.6 million in total venture capital funding to support its global expansion. The startup's financial backers include venture capital firms Change Ventures, Genesis Investments, and Good Deed Education Fund, as well as angel investor Martin Villig. The organization was founded in 2018 by Tõnis Kusmin, Timo Timmi, and Christian Johannes Kask.
99math has raised $3.5M across 3 funding rounds.
99math has raised $3.5M in total across 3 funding rounds.
99math is an Estonia‑based edtech company that builds a free, web‑based multiplayer math game designed to make K–12 math practice competitive, social and teacher‑friendly.[6][3]
High‑Level Overview
99math’s core product is a browser‑based, game‑style practice platform that runs live, timed math competitions (“math battles”) for classrooms and remote learners; it is positioned as a teacher tool to increase engagement and practice volume rather than a full curriculum replacement.[6][3] 99math serves teachers, students (K–12) and schools, and claims millions of student users and frequent large live events that have driven adoption and retention by combining elements of eSports with curriculum‑aligned problem sets.[1][3] The platform addresses low motivation and insufficient practice in mathematics by making drills social and competitive, which the company says increased usage dramatically during COVID‑era remote learning and helped scale its user base globally.[4][3]
Origin Story
99math was founded in 2018 by high‑school student entrepreneur Timo Timmi with mentor/co‑founder Tõnis Kusmin, drawing on their interest in gaming and education to create eSports‑style math competitions for classrooms.[3] The idea emerged from combining competitive gaming mechanics with math practice to increase student engagement, and early traction included tens of thousands of students entering global “Math Game Days” and rapid user growth after the company ran free services and marketing during the COVID‑19 lockdowns.[3][4] In January 2020 99math attracted VC backing from Change Ventures (backed by EIF through the Baltic Innovation Fund), which the company says helped scale the product and operations as demand surged during the pandemic.[4]
Core Differentiators
Role in the Broader Tech Landscape
99math rides multiple converging trends: gamification of learning, growth of remote/hybrid classroom tools, and interest in social/competitive learning formats inspired by eSports.[3][4] The timing of rapid school digitization during COVID created a distribution tailwind and demand for low‑friction, engaging practice tools, which advantaged lightweight browser games over heavyweight LMS integrations.[4][3] By demonstrating that competition and social play can drive routine practice, 99math influences edtech thinking about engagement‑first products and provides a model for lightweight, viral classroom tools that scale through teacher networks and large online events.[4][3]
Quick Take & Future Outlook
99math’s near‑term path likely focuses on deepening teacher adoption (school sales, curriculum alignment), scaling global tournaments, and improving product features that track learning outcomes beyond engagement to appeal to districts and buyers that require measurable impact.[4][6] Key trends that will shape its journey include renewed scrutiny on learning outcomes post‑pandemic, competition from adaptive practice platforms, and opportunities in hybrid schooling where short, engaging activities are in demand.[4][6] If 99math can pair its strong engagement mechanics with robust evidence of learning gains and school procurement channels, it can expand from a high‑usage practice tool into a staple classroom supplement across regions.[6][4]
99math has raised $3.5M across 3 funding rounds. Most recently, it raised $2.0M Series U in June 2022.
| Date | Round | Lead Investors | Other Investors | Status |
|---|---|---|---|---|
| Jun 1, 2022 | $2M Series U | — | Flyer ONE Ventures, Play Ventures, Rainfall Ventures, IAN Hogarth, Joakim Achren, Martin Sinner | Announced |
| Aug 1, 2021 | $1M Series A | — | Flyer ONE Ventures, Rainfall Ventures, IAN Hogarth, Martin Sinner | Announced |
| Jan 1, 2020 | $500K Seed | — | Acequia Capital, AlleyCorp, Bling Capital, Catapult Capital, Change Ventures, Contrarian Ventures, Dreamers VC, FJ Labs, Khosla Ventures, L Catterton, Moxxie Ventures, Pareto Holdings, Scribble Ventures, Tapas Capital, TWO Small Fish Ventures, Adrian Aoun, Ameet Ranadive, BOB Young, Bradley Horowitz, Evan Moore, Gokul Rajaram, James Blouzard, Joshua Schachter, Kevin LIN, Kevin Weil, Mantas Mikuckas, Markus Villig, Martin Henk, OTT Kaukver, Pete Koomen, Ragnar Sass, Richard Branson, Rohini Pandhi, Scott Belsky, Steve Chen, Thomas Plantenga, Varsha RAO | Announced |
99math has raised $3.5M in total across 3 funding rounds.
99math's investors include Flyer One Ventures, Play Ventures, Rainfall Ventures, Ian Hogarth, Joakim Achren, Martin Sinner, Acequia Capital, AlleyCorp, Bling Capital, Catapult Capital, Change Ventures, Contrarian Ventures.